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algorithms(avl): add changes
Signed-off-by: Matej Focko <me@mfocko.xyz>
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4 changed files with 154 additions and 18 deletions
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@ -1,6 +1,6 @@
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using System.Collections;
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namespace avl;
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namespace AVL;
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class AVL<T>(IComparer<T> comparator) : IEnumerable<T> {
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private Node<T>? _root = null;
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@ -10,11 +10,87 @@ class AVL<T>(IComparer<T> comparator) : IEnumerable<T> {
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public int Count { get; private set; } = 0;
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public IComparer<T> Comparator { get; } = comparator;
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#region AVLSpecific
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private static (bool correct, int depth) Check(Node<T>? node, int depth) {
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if (node == null) {
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return (true, depth);
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}
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var (leftCorrect, leftDepth) = Check(node.Left, 1 + depth);
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if (!leftCorrect) {
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return (false, leftDepth);
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}
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var (rightCorrect, rightDepth) = Check(node.Right, 1 + depth);
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var foundDepth = Math.Max(leftDepth, rightDepth);
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return (rightCorrect && Math.Abs(leftDepth - rightDepth) <= 1, foundDepth);
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}
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public bool IsCorrect() {
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var (correct, _) = Check(_root, 0);
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return correct;
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}
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private void InsertRebalance(List<Node<T>> nodes) {
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// TODO
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}
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private void DeleteRebalance(List<Node<T>> nodes) {
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// TODO
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}
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#endregion
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public bool Add(T item) {
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throw new NotImplementedException();
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int cmp;
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// insert the node
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var path = new List<Node<T>>();
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var node = _root;
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while (node != null) {
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path.Add(node);
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cmp = Comparator.Compare(node.Value, item);
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if (cmp < 0) {
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node = node.Right;
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} else if (cmp == 0) {
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return false;
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} else {
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node = node.Left;
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}
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}
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var newItem = new Node<T>(item);
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++Count;
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// adding root
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if (path.Count == 0) {
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_root = newItem;
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return true;
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}
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var lastIdx = path.Count - 1;
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cmp = Comparator.Compare(path[lastIdx].Value, item);
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if (cmp < 0) {
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path[lastIdx].Right = newItem;
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} else {
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path[lastIdx].Left = newItem;
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}
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path.Add(newItem);
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// rebalance
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InsertRebalance(path);
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return true;
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}
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public bool Remove(T item) {
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// delete the node
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// rebalance
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throw new NotImplementedException();
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}
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@ -1,10 +1,16 @@
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namespace avl;
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namespace AVL;
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enum NodeType {
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Minus,
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Zero,
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Plus,
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}
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class Node<T> {
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public T Value { get; init; }
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public readonly Node<T>? Parent;
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public readonly Node<T>? Left, Right;
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public Node<T>? Left = null, Right = null;
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public NodeType Type = NodeType.Zero;
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public Node(T value) {
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Value = value;
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@ -1,4 +1,4 @@
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namespace avl.test;
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namespace AVL.Test;
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public class AVL {
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[Fact]
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@ -8,8 +8,10 @@ public class AVL {
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Assert.Equal(0, t.Count);
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for (int i = 0; i < 10; ++i) {
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Assert.False(t.Contains(i));
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Assert.False(t.Contains(i), $"Empty tree should not contain {i}");
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}
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Assert.True(t.IsCorrect(), "AVL invariants hold for an empty tree");
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}
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[Fact]
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@ -19,6 +21,66 @@ public class AVL {
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};
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Assert.Equal(1, t.Count);
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Assert.True(t.Contains(1));
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Assert.True(t.Contains(123), "Tree contains the added element 123");
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Assert.True(t.IsCorrect(), "AVL invariants hold");
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}
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[Fact]
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public void TwoNodes() {
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var t = new AVL<int> {
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1, 2
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};
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Assert.Equal(2, t.Count);
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Assert.True(t.Contains(1), "Tree contains the added element 1");
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Assert.True(t.Contains(2), "Tree contains the added element 2");
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Assert.True(t.IsCorrect(), "AVL invariants hold");
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}
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[Fact]
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public void TwoNodesReversed() {
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var t = new AVL<int> {
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2, 1
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};
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Assert.Equal(2, t.Count);
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Assert.True(t.Contains(1), "Tree contains the added element 1");
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Assert.True(t.Contains(2), "Tree contains the added element 2");
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Assert.True(t.IsCorrect(), "AVL invariants hold");
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}
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[Fact]
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public void ThreeNodes() {
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var t = new AVL<int> {
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1, 2, 3
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};
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Assert.Equal(3, t.Count);
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Assert.True(t.Contains(1), "Tree contains the added element 1");
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Assert.True(t.Contains(2), "Tree contains the added element 2");
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Assert.True(t.Contains(3), "Tree contains the added element 3");
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Assert.True(t.IsCorrect(), "AVL invariants hold");
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}
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[Fact]
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public void BiggerTree() {
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var t = new AVL<int>();
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for (int i = -10; i <= 10; ++i) {
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t.Add(i);
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}
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Assert.Equal(21, t.Count);
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for (int i = -100; i <= 100; ++i) {
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Assert.Equal(-10 <= i && i <= 10, t.Contains(i));
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}
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Assert.True(t.IsCorrect(), "AVL invariants hold");
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}
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}
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@ -1,8 +0,0 @@
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namespace avl.test;
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public class Node {
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[Fact]
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public void Test1() {
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}
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}
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