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algorithms(avl): refactor code
Signed-off-by: Matej Focko <me@mfocko.xyz> diff --git a/static/files/algorithms/rb-trees/avl/src/AVL.cs b/static/files/algorithms/rb-trees/avl/src/AVL.cs index 757d8d4..9b3e35e 100644 --- a/static/files/algorithms/rb-trees/avl/src/AVL.cs +++ b/static/files/algorithms/rb-trees/avl/src/AVL.cs @@ -12,32 +12,29 @@ class AVL<T>(IComparer<T> comparator) : IEnumerable<T> { #region AVLSpecific - private static (bool correct, int depth) Check(Node<T>? node, int depth) { + private static (bool Correct, int Depth) Check(Node<T>? node, int depth) { if (node == null) { return (true, depth); } - var (leftCorrect, leftDepth) = Check(node.Left, 1 + depth); - if (!leftCorrect) { - return (false, leftDepth); + var left = Check(node.Left, 1 + depth); + if (!left.Correct) { + return (false, left.Depth); } - var (rightCorrect, rightDepth) = Check(node.Right, 1 + depth); + var right = Check(node.Right, 1 + depth); - var foundDepth = Math.Max(leftDepth, rightDepth); - return (rightCorrect && Math.Abs(leftDepth - rightDepth) <= 1, foundDepth); + var foundDepth = Math.Max(left.Depth, right.Depth); + return (right.Correct && Math.Abs(left.Depth - right.Depth) <= 1, foundDepth); } - public bool IsCorrect() { - var (correct, _) = Check(_root, 0); - return correct; - } + public bool IsCorrect() => Check(_root, 0).Correct; - private void InsertRebalance(List<Node<T>> nodes) { + private void InsertRebalance(List<Node<T>> nodes, T item) { // TODO } - private void DeleteRebalance(List<Node<T>> nodes) { + private void DeleteRebalance(List<Node<T>> nodes, T item) { // TODO } @@ -79,10 +76,9 @@ class AVL<T>(IComparer<T> comparator) : IEnumerable<T> { } else { path[lastIdx].Left = newItem; } - path.Add(newItem); // rebalance - InsertRebalance(path); + InsertRebalance(path, item); return true; }
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1 changed files with 11 additions and 15 deletions
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@ -12,32 +12,29 @@ class AVL<T>(IComparer<T> comparator) : IEnumerable<T> {
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#region AVLSpecific
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#region AVLSpecific
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private static (bool correct, int depth) Check(Node<T>? node, int depth) {
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private static (bool Correct, int Depth) Check(Node<T>? node, int depth) {
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if (node == null) {
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if (node == null) {
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return (true, depth);
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return (true, depth);
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}
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}
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var (leftCorrect, leftDepth) = Check(node.Left, 1 + depth);
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var left = Check(node.Left, 1 + depth);
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if (!leftCorrect) {
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if (!left.Correct) {
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return (false, leftDepth);
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return (false, left.Depth);
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}
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}
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var (rightCorrect, rightDepth) = Check(node.Right, 1 + depth);
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var right = Check(node.Right, 1 + depth);
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var foundDepth = Math.Max(leftDepth, rightDepth);
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var foundDepth = Math.Max(left.Depth, right.Depth);
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return (rightCorrect && Math.Abs(leftDepth - rightDepth) <= 1, foundDepth);
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return (right.Correct && Math.Abs(left.Depth - right.Depth) <= 1, foundDepth);
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}
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}
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public bool IsCorrect() {
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public bool IsCorrect() => Check(_root, 0).Correct;
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var (correct, _) = Check(_root, 0);
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return correct;
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}
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private void InsertRebalance(List<Node<T>> nodes) {
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private void InsertRebalance(List<Node<T>> nodes, T item) {
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// TODO
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// TODO
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}
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}
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private void DeleteRebalance(List<Node<T>> nodes) {
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private void DeleteRebalance(List<Node<T>> nodes, T item) {
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// TODO
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// TODO
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}
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}
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@ -79,10 +76,9 @@ class AVL<T>(IComparer<T> comparator) : IEnumerable<T> {
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} else {
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} else {
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path[lastIdx].Left = newItem;
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path[lastIdx].Left = newItem;
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}
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}
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path.Add(newItem);
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// rebalance
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// rebalance
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InsertRebalance(path);
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InsertRebalance(path, item);
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return true;
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return true;
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}
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}
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