algorithms(bf-to-astar): fix small typos

Signed-off-by: Matej Focko <mfocko@redhat.com>
This commit is contained in:
Matej Focko 2024-03-18 00:22:38 +01:00
parent 7f6671999d
commit 701e18ea36
Signed by: mfocko
GPG key ID: 7C47D46246790496

View file

@ -93,7 +93,7 @@ auto bf(const graph& g, const vertex_t& source, const vertex_t& destination)
:::info Relaxation :::info Relaxation
I have made a brief mention of the relaxation in the comment in the code. You've I have made a brief mention of the relaxation in the comment in the code. You've
been probably thought that **relaxation of an edge** means that you found been probably taught that **relaxation of an edge** means that you found
a better solution to the problem. a better solution to the problem.
In general it is an approximation technique that _reduces_ the problem of In general it is an approximation technique that _reduces_ the problem of
@ -129,9 +129,9 @@ Cost: 22
If you have a better look at the map, you will realize that the cost `22` is the If you have a better look at the map, you will realize that the cost `22` is the
one path skipping the `*` cells, since they cost more than going around. one path skipping the `*` cells, since they cost more than going around.
We can play around a bit with it. The `*` cells can be even vortices that pull We can play around a bit with it. The `*` cells can even be vortices that pull
you in with a negative price and let you _propel_ yourself out :wink: Let's you in with a negative price and let you _propel_ yourself out :wink: Let's
change their cost to `-1` then. Let's check what's the fastest path to the cell. change their cost to `-1` then and see what's the fastest path to our goal.
``` ```
Normal cost: 1 Normal cost: 1