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blog(aoc-2022): add 3rd week
Signed-off-by: Matej Focko <me@mfocko.xyz>
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---
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title: 3rd week of Advent of Code '22 in Rust
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description: Surviving third week in Rust.
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date: 2023-07-06T21:00
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slug: aoc-2022/3rd-week
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authors: mf
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tags:
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- aoc-2022
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- advent-of-code
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- rust
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hide_table_of_contents: false
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---
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Let's go through the third week of [_Advent of Code_] in Rust.
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<!--truncate-->
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## [Day 15: Beacon Exclusion Zone](https://adventofcode.com/2022/day/15)
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:::info tl;dr
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Triangulating a distress beacon based on the information from the sensors.
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:::
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### Solution
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Relatively easy thing to implement, no major Rust issues hit.
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## [Day 16: Proboscidea Volcanium](https://adventofcode.com/2022/day/16)
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:::info tl;dr
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Finding a max flow in a graph given some time constraints.
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:::
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### Solution
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I have used some interesting things to implement this and make it easier for me.
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#### Indexing in graph
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I have come across a situation where I needed to keep more information regarding
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the graph… In that case you can, of course, create a structure and keep it in,
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but once you have multiple members in the structure it gets harder to work with
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since you need to address the fields in the structure. When you work with graph,
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you frequently need to access the vertices and in this case it felt a lot easier
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to implement the indexing in a graph, rather than explicitly access the
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underlying data structure.
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Here you can see a rather short snippet from the solution that allows you to
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“index” the graph:
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```rust
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impl Index<&str> for Graph {
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type Output = Vertex;
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fn index(&self, index: &str) -> &Self::Output {
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&self.g[index]
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}
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}
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```
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#### Cartesian product
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During the implementation I had to utilize Floyd-Warshall algorithm for finding
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the shortest path between pairs of vertices and utilized the `iproduct!` macro
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from the [`itertools`]. It is a very useful higher-order function that allows
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you to keep the nesting of the loops at a minimum level while still maintaining
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the same functionality.
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#### “Implementing” an iterator
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For the second part, you get to split the work between 2 actors. That way you
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can achieve higher efficiency of the whole process that you're planning, but it
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also makes it harder to evaluate algorithmically, since you need to check the
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different ways the work can be split.
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Being affected by _functional programming brain damage_:tm:, I have chosen to
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do this part by function that returns an iterator over the possible ways:
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```rust
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fn pairings(
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valves: &BTreeSet<String>,
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) -> impl Iterator<Item = (BTreeSet<String>, BTreeSet<String>)> + '_ {
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let mapping = valves.iter().collect_vec();
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let max_mask = 1 << (valves.len() - 1);
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(0..max_mask).map(move |mask| {
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let mut elephant = BTreeSet::new();
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let mut human = BTreeSet::new();
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for (i, &v) in mapping.iter().enumerate() {
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if (mask & (1 << i)) == 0 {
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human.insert(v.clone());
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} else {
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elephant.insert(v.clone());
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}
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}
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(human, elephant)
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})
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}
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```
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## [Day 17: Pyroclastic Flow](https://adventofcode.com/2022/day/17)
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:::info tl;dr
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Simulating an autonomous Tetris where pieces get affected by a series of jets of
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hot gas.
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:::
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### Solution
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Similarly to the previous day I have created some iterators :smile:
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#### Collision detection
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Once you need to check for collisions it is very helpful to be able to just
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iterate through the positions that can actually collide with the wall or other
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piece.
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To get the desired behaviour, you can just compose few smaller functions:
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```rust
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fn occupied(shape: &[Vec<char>]) -> impl Iterator<Item = Position> + '_ {
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shape.iter().enumerate().flat_map(|(y, row)| {
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row.iter().enumerate().filter_map(move |(x, c)| {
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if c == &'#' {
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Some(Vector2D::new(x as isize, y as isize))
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} else {
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None
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}
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})
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})
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}
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```
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In the end, we get relative positions which we can adjust later when given the
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specific positions from iterator. You can see some interesting parts in this:
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* `.enumerate()` allows us to get both the indices (coordinates) and the line
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or, later on, the character itself,
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* `.flat_map()` flattens the iterator, i.e. when we return another iterator,
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they just get chained instead of iterating over iterators (which sounds pretty
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disturbing, doesn't it?),
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* and finally `.filter_map()` which is pretty similar to the “basic” `.map()`
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with a one, key, difference that it expects the items of an iterator to be
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mapped to an `Option<T>` from which it ignores nothing (as in `None` :wink:)
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and also unwraps the values from `Some(…)`.
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#### Infinite iterator
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In the solution we cycle through both Tetris-like shapes that fall down and the
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jets that move our pieces around. Initially I have implemented my own infinite
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iterator that just yields the indices. It is a very simple, yet powerful, piece
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of code:
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```rust
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struct InfiniteIndex {
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size: usize,
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i: usize,
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}
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impl InfiniteIndex {
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fn new(size: usize) -> InfiniteIndex {
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InfiniteIndex { size, i: size - 1 }
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}
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}
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impl Iterator for InfiniteIndex {
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type Item = usize;
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fn next(&mut self) -> Option<Self::Item> {
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self.i = (self.i + 1) % self.size;
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Some(self.i)
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}
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}
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```
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However when I'm looking at the code now, it doesn't really make much sense…
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Guess what, we can use a built-in function that is implemented on iterators for
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that! The function is called `.cycle()`
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On the other hand, I am not going to switch to that function, since it would
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introduce an another myriad of issues caused by the fact that I create iterators
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right away in the constructor of my structure and the iterators would borrow
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both the jets and shapes which would introduce a lifetime dependency into the
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structure.
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## [Day 18: Boiling Boulders](https://adventofcode.com/2022/day/18)
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:::info tl;dr
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Let's compute a surface area of some obsidian approximated via coordinates of
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cubes.
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:::
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### Solution
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This day is kinda interesting, because it shows how easily you can complicate the
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problem and also how much can you screw yourself over with the optimization and
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„smart“ approach.
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For the first part you need to find the surface area of an obsidian that is
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approximated by cubes. Now, that is a very easy thing to do, just keep the track
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of already added cubes, and check if the newly added cube touches any face of any
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other cube. Simple, and with a `BTreeSet` relatively efficient way to do it.
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However the second part lets you on a secret that there may be some surface area
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from the „inside“ too and you want to know only the one from the outside of the
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obsidian. I have seen some solutions later, but if you check your data, you might
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notice that the bounding box of all the cubes isn't that big at all. Therefore I
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chose to pre-construct the box beforehand, fill in the cubes and then just run a
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BFS turning all the lava on the outside into the air. Now you just need to check
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cubes and count how many of their faces touch the air.
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## [Day 19: Not Enough Minerals](https://adventofcode.com/2022/day/19)
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:::info tl;dr
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Finding out the best strategy for building robots to collect geodes.
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:::
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### Solution
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Not much interesting stuff to mention apart from the suggestion to never believe
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that the default implementation given by `derive` macro is what you want, it
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doesn't have to be. :smile:
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## [Day 20: Grove Positioning System](https://adventofcode.com/2022/day/20)
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:::info tl;dr
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Shuffling around the _circular linked list_ to find the coordinates.
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:::
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Now, small rant for this day is in place. They've never mentioned that coordinates
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can repeat and therefore the values are non-unique. This is something that did
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not happen in the given sample, but was present in the user input. It took »a lot«
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to realize that this is the issue.
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### Solution
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I have tried implementing a circular linked list for this… and I have failed
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miserably. To be fair, I still have no clue why. It was „fun“ to play around with
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the `Rc<RefCell<T>>`. In the end I failed on _wrong answer_. I have also encountered
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a rather interesting issue with `.borrow_mut()` method being used on `Rc<RefCell<T>>`.
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#### `.borrow_mut()`
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Consider the following snippet of the code (taken from the documentation):
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```rust
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use std::cell::{RefCell, RefMut};
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use std::collections::HashMap;
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use std::rc::Rc;
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// use std::borrow::BorrowMut;
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fn main() {
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let shared_map: Rc<RefCell<_>> = Rc::new(RefCell::new(HashMap::new()));
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// Create a new block to limit the scope of the dynamic borrow
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{
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let mut map: RefMut<_> = shared_map.borrow_mut();
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map.insert("africa", 92388);
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map.insert("kyoto", 11837);
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map.insert("piccadilly", 11826);
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map.insert("marbles", 38);
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}
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// Note that if we had not let the previous borrow of the cache fall out
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// of scope then the subsequent borrow would cause a dynamic thread panic.
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// This is the major hazard of using `RefCell`.
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let total: i32 = shared_map.borrow().values().sum();
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println!("{total}");
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}
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```
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We allocate a hash map on the heap and then in the inner block, we borrow it as
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a mutable reference, so that we can use it.
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:::note
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It is a very primitive example for `Rc<RefCell<T>>` and mutable borrow.
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:::
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If you uncomment the 4th line with `use std::borrow::BorrowMut;`, you cannot
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compile the code anymore, because of
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```
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Compiling playground v0.0.1 (/playground)
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error[E0308]: mismatched types
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--> src/main.rs:10:34
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|
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10 | let mut map: RefMut<_> = shared_map.borrow_mut();
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| --------- ^^^^^^^^^^^^^^^^^^^^^^^ expected struct `RefMut`, found mutable reference
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| |
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| expected due to this
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|
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= note: expected struct `RefMut<'_, _>`
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found mutable reference `&mut Rc<RefCell<HashMap<_, _>>>`
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error[E0599]: no method named `insert` found for struct `RefMut<'_, _>` in the current scope
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--> src/main.rs:11:13
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|
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11 | map.insert("africa", 92388);
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| ^^^^^^ method not found in `RefMut<'_, _>`
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|
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error[E0599]: no method named `insert` found for struct `RefMut<'_, _>` in the current scope
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|
--> src/main.rs:12:13
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|
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12 | map.insert("kyoto", 11837);
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|
| ^^^^^^ method not found in `RefMut<'_, _>`
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error[E0599]: no method named `insert` found for struct `RefMut<'_, _>` in the current scope
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--> src/main.rs:13:13
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|
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13 | map.insert("piccadilly", 11826);
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|
| ^^^^^^ method not found in `RefMut<'_, _>`
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error[E0599]: no method named `insert` found for struct `RefMut<'_, _>` in the current scope
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|
--> src/main.rs:14:13
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|
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14 | map.insert("marbles", 38);
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|
| ^^^^^^ method not found in `RefMut<'_, _>`
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Some errors have detailed explanations: E0308, E0599.
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For more information about an error, try `rustc --explain E0308`.
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error: could not compile `playground` due to 5 previous errors
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|
```
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It might seem **a bit** ridiculous. However, I got to a point where the compiler
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|
suggested `use std::borrow::BorrowMut;` and it resulted in breaking parts of the
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|
code that worked previously. I think it may be a good idea to go over what is
|
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|
happening here.
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##### `.borrow_mut()` on `Rc<RefCell<T>>`
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|
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Let's consider a variable `x` of type `Rc<RefCell<T>>`. What happens when you
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call `.borrow_mut()` on it? We can look at the `Rc` type, and… hang on! There is
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neither `.borrow_mut()` method or `BorrowMut` trait implemented. How can we do it
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then?
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Let's go further and we can see that `RefCell<T>` implements a `.borrow_mut()`
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method. OK, but how can we call it on the `Rc<T>`? Easily! `Rc<T>` implements
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`Deref<T>` and therefore you can call methods on `Rc<T>` objects as if they were
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`T` objects. If we read on _`Deref` coercion_, we can see the following:
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> If `T` implements `Deref<Target = U>`, …:
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> * …
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> * `T` implicitly implements all the (immutable) methods of the type `U`.
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What is the requirement for the `.borrow_mut()` on `RefCell<T>`? Well, it needs
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`&self`, so the `Deref` implements the `.borrow_mut()` for the `Rc<RefCell<T>>`.
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##### `BorrowMut` trait
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|
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|
I have not been able to find a lot on this trait. My guess is that it provides a
|
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|
method instead of a syntactic sugar (`&mut x`) for the mutable borrow. And also
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|
it provides default implementations for the types:
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|
```rust
|
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|
impl BorrowMut<str> for String
|
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|
|
||||||
|
impl<T> BorrowMut<T> for &mut T
|
||||||
|
where
|
||||||
|
T: ?Sized,
|
||||||
|
|
||||||
|
impl<T> BorrowMut<T> for T
|
||||||
|
where
|
||||||
|
T: ?Sized,
|
||||||
|
|
||||||
|
impl<T, A> BorrowMut<[T]> for Vec<T, A>
|
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|
where
|
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|
A: Allocator,
|
||||||
|
|
||||||
|
impl<T, A> BorrowMut<T> for Box<T, A>
|
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|
where
|
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|
A: Allocator,
|
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|
T: ?Sized,
|
||||||
|
|
||||||
|
impl<T, const N: usize> BorrowMut<[T]> for [T; N]
|
||||||
|
```
|
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|
|
||||||
|
##### Conflict
|
||||||
|
|
||||||
|
Now the question is why did it break the code… My first take was that the type
|
||||||
|
`Rc<RefCell<T>>` has some _specialized_ implementation of the `.borrow_mut()` and
|
||||||
|
the `use` overrides it with the default, which is true **in a sense**. However
|
||||||
|
there is no _specialized_ implementation. Let's have a look at the trait and the
|
||||||
|
type signature on the `RefCell<T>`:
|
||||||
|
```rust
|
||||||
|
// trait
|
||||||
|
pub trait BorrowMut<Borrowed>: Borrow<Borrowed>
|
||||||
|
where
|
||||||
|
Borrowed: ?Sized,
|
||||||
|
{
|
||||||
|
fn borrow_mut(&mut self) -> &mut Borrowed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ‹RefCell<T>.borrow_mut()› type signature
|
||||||
|
pub fn borrow_mut(&self) -> RefMut<'_, T>
|
||||||
|
```
|
||||||
|
|
||||||
|
I think that we can definitely agree on the fact that `RefMut<'_, T>` is not the
|
||||||
|
`RefCell<T>`.
|
||||||
|
|
||||||
|
**In my opinion**, `RefCell<T>` implements a **separate** `.borrow_mut()` rather
|
||||||
|
than implementing the interface, because it **cannot** satisfy the type requirements
|
||||||
|
of the trait.
|
||||||
|
|
||||||
|
:::caution
|
||||||
|
|
||||||
|
I wonder how are we expected to deal with this conflict, if and when, we need
|
||||||
|
both the `.borrow_mut()` of the trait and `.borrow_mut()` of the `RefCell<T>`.
|
||||||
|
|
||||||
|
:::
|
||||||
|
|
||||||
|
:::tip Fun fact
|
||||||
|
|
||||||
|
I was suggested by the compiler to do `use std::borrow::BorrowMut;` and break the
|
||||||
|
code.
|
||||||
|
|
||||||
|
So much for the _almighty_ and _helpful_ compiler…
|
||||||
|
|
||||||
|
:::
|
||||||
|
|
||||||
|
## [Day 21: Monkey Math](https://adventofcode.com/2022/day/21)
|
||||||
|
|
||||||
|
:::info tl;dr
|
||||||
|
|
||||||
|
Computing an expression tree and then also finding ideal value for a node.
|
||||||
|
|
||||||
|
:::
|
||||||
|
|
||||||
|
### Solution
|
||||||
|
|
||||||
|
Relatively simple, until you get to the 2nd part where you start to practice
|
||||||
|
a lot of the copy-paste. I have managed to sneak some perverted stuff in there
|
||||||
|
though :) Let's go through the details.
|
||||||
|
|
||||||
|
#### `Default` trait
|
||||||
|
|
||||||
|
For the first time and twice I had a need to have a default value for my types,
|
||||||
|
enumerations in this case. Rust offers a very nice trait[^4] that is described
|
||||||
|
as:
|
||||||
|
|
||||||
|
> A trait for giving a type a useful default value.
|
||||||
|
|
||||||
|
I guess it sums it up nicely. The more interesting part about this is the fact
|
||||||
|
that you can use the _macro machinery_ to save yourself some typing. If you have
|
||||||
|
enumeration of which the default value doesn't bear any parameter, you can just
|
||||||
|
do[^5]:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[derive(Default)]
|
||||||
|
enum Color {
|
||||||
|
#[default]
|
||||||
|
White,
|
||||||
|
Gray,
|
||||||
|
Black,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Abusing negation
|
||||||
|
|
||||||
|
If you want to use a _unary minus_ operator on your own type, you can implement
|
||||||
|
a `Neg` trait[^6]. I was dealing with a binary tree and needed a way how to look
|
||||||
|
at the other side, so I have just implemented the negation for flipping between
|
||||||
|
left and right :smile:
|
||||||
|
|
||||||
|
[^1]: Copy-pasting might be a relaxing thing to do, but you can also discover
|
||||||
|
nasty stuff about your PC. See [this Reddit post and the comment].
|
||||||
|
[^2]: [GitHub profile](https://github.com/martinjonas)
|
||||||
|
[^3]: Even though you can use it even for libraries, but handling errors from
|
||||||
|
libraries using `anyhow` is nasty… You will be the stinky one ;)
|
||||||
|
[^4]: [`Default`](https://doc.rust-lang.org/std/default/trait.Default.html) docs
|
||||||
|
[^5]: Pardon my example from the graph algorithms ;)
|
||||||
|
[^6]: [`Neg`](https://doc.rust-lang.org/std/ops/trait.Neg.html) docs
|
||||||
|
|
||||||
|
[_Advent of Code_]: https://adventofcode.com
|
||||||
|
[`itertools`]: https://crates.io/crates/itertools
|
||||||
|
[this Reddit post and the comment]: https://www.reddit.com/r/adventofcode/comments/zb98pn/comment/iyq0ono
|
Loading…
Reference in a new issue