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feat(algorithms): add Breaking of the Hash Table
Signed-off-by: Matej Focko <mfocko@redhat.com>
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230
algorithms/12-hash-tables/2023-11-28-breaking/01-python.md
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algorithms/12-hash-tables/2023-11-28-breaking/01-python.md
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---
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id: python
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title: Breaking Python
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description: |
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Actually getting the worst-case time complexity in Python.
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tags:
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- cpp
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- python
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- hash-tables
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last_update:
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date: 2023-11-28
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---
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## Breaking the Hash Table in Python
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Our language of choice for bringing the worst out of the hash table is _Python_.
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Let's start by talking about the hash function and why we've chosen Python for
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this. Hash function for integers in Python is simply _identity_, as you might've
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guessed, there's no avalanche effect. Another thing that helps us is the fact
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that integers in Python are technically `BigInt`s[^1]. This allows us to put bit
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more pressure on the hashing function.
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From the perspective of the implementation, it is a hash table that uses probing
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to resolve conflicts. This also means that it's a contiguous space in memory.
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Indexing works like in the provided example above. When the hash table reaches
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a _breaking point_ (defined somewhere in the C code), it reallocates the table
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and rehashes everything.
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:::tip
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Resizing and rehashing can reduce the conflicts. That is coming from the fact
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that the position in the table is determined by the hash and the size of the
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table itself.
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:::
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## Preparing the attack
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Knowing the things above, it is not that hard to construct a method how to cause
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as many conflicts as possible. Let's go over it:
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1. We know that integers are hashed to themselves.
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2. We also know that from that hash we use only lower bits that are used as
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indices.
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3. We also know that there's a rehashing on resize that could possibly fix the
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conflicts.
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We will test with different sequences:
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1. ordered one, numbers through 1 to N
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2. ordered one in a reversed order, numbers through N back to 1
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3. numbers that are shifted to the left, so they create conflicts until resize
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4. numbers that are shifted to the left, but resizing helps only in the end
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5. numbers that are shifted to the left, but they won't be taken in account even
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after final resize
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For each of these sequences, we will insert 10⁷ elements and look each of them
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up for 10 times in a row.
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As a base of our benchmark, we will use a `Strategy` class and then for each
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strategy we will just implement the sequence of numbers that it uses:
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```py
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class Strategy:
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def __init__(self, data_structure=set):
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self._table = data_structure()
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@cached_property
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def elements(self):
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raise NotImplementedError("Implement for each strategy")
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@property
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def name(self):
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raise NotImplementedError("Implement for each strategy")
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def run(self):
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print(f"\nBenchmarking:\t\t{self.name}")
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# Extract the elements here, so that the evaluation of them does not
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# slow down the relevant part of benchmark
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elements = self.elements
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# Insertion phase
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start = monotonic_ns()
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for x in elements:
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self._table.add(x)
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after_insertion = monotonic_ns()
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print(f"Insertion phase:\t{(after_insertion - start) / 1000000:.2f}ms")
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# Lookup phase
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start = monotonic_ns()
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for _ in range(LOOPS):
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for x in elements:
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assert x in self._table
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after_lookups = monotonic_ns()
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print(f"Lookup phase:\t\t{(after_lookups - start) / 1000000:.2f}ms")
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```
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### Sequences
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Let's have a look at how we generate the numbers to be inserted:
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- ordered sequence (ascending)
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```py
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x for x in range(N_ELEMENTS)
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```
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- ordered sequence (descending)
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```py
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x for x in reversed(range(N_ELEMENTS))
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```
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- progressive sequence that “heals” on resize
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```py
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(x << max(5, x.bit_length())) for x in range(N_ELEMENTS)
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```
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- progressive sequence that “heals” in the end
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```py
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(x << max(5, x.bit_length())) for x in reversed(range(N_ELEMENTS))
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```
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- conflicts everywhere
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```py
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x << 32 for x in range(N_ELEMENTS)
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```
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## Results
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Let's have a look at the obtained results after running the code:
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| Technique | Insertion phase | Lookup phase |
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| :------------------------------------------: | --------------: | -----------: |
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| ordered sequence (ascending) | `558.60ms` | `3304.26ms` |
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| ordered sequence (descending) | `554.08ms` | `3365.84ms` |
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| progressive sequence that “heals” on resize | `3781.30ms` | `28565.71ms` |
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| progressive sequence that “heals” in the end | `3280.38ms` | `26494.61ms` |
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| conflicts everywhere | `4027.54ms` | `29132.92ms` |
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You can see a noticable “jump” in the time after switching to the “progressive”
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sequence. The last sequence that has conflicts all the time has the worst time,
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even though it's rather comparable with the first progressive sequence with
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regards to the insertion phase.
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If we were to compare the _always conflicting_ one with the first one, we can
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see that insertion took over 7× longer and lookups almost 9× longer.
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You can have a look at the code [here](path:///files/algorithms/hash-tables/breaking/benchmark.py).
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## Comparing with the tree
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:::danger
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Source code can be found [here](path:///files/algorithms/hash-tables/breaking/benchmark.cpp).
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_Viewer discretion advised._
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:::
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Python doesn't have a tree structure for sets/maps implemented, therefore for
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a comparison we will run a similar benchmark in C++. By running the same
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sequences on both hash table and tree (RB-tree) we will obtain the following
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results:
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| Technique | Insertion (hash) | Lookup (hash) | Insertion (tree) | Lookup (tree) |
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| :------------------: | ---------------: | ------------: | ---------------: | ------------: |
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| ordered (ascending) | `316ms` | `298ms` | `2098ms` | `5914ms` |
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| ordered (descending) | `259ms` | `315ms` | `1958ms` | `14747ms` |
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| progressive a) | `1152ms` | `6021ms` | `2581ms` | `16074ms` |
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| progressive b) | `1041ms` | `6096ms` | `2770ms` | `15986ms` |
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| conflicts | `964ms` | `1633ms` | `2559ms` | `13285ms` |
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:::note
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We can't forget that implementation details be involved. Hash function is still
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the identity, to my knowledge.
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:::
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One interesting thing to notice is the fact that the progressive sequences took
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the most time in lookups (which is not same as in the Python).
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Now, if we have a look at the tree implementation, we can notice two very
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distinctive things:
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1. Tree implementations are not affected by the input, therefore (except for the
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first sequence) we can see **very consistent** times.
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2. Compared to the hash table the times are much higher and not very ideal.
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The reason for the 2nd point may not be very obvious. From the technical
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perspective it makes some sense. Let's dive into it!
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If we take a hash table, it is an array in a memory, therefore it is contiguous
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piece of memory. (For more information I'd suggest looking into the 1st blog
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post below in references section by _Bjarne Stroustrup_)
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On the other hand, if we take a look at the tree, each node holds some
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attributes and pointers to the left and right descendants of itself. Even if we
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maintain a reasonable height of the tree (keep the tree balanced), we still need
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to follow the pointers which point to the nodes _somewhere_ on the heap. When
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traversing the tree, we get a consistent time complexity, but at the expense of
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jumping between the nodes on the heap which takes some time.
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:::danger
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This is not supposed to leverage the hash table and try to persuade people not
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to use the tree representations. There are benefits coming from the respective
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data structures, even if the time is not the best.
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Overall if we compare the worst-case time complexities of the tree and hash
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table, tree representation comes off better.
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:::
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:::tip Challenge
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Try to benchmark with the similar approach in the Rust. Since Rust uses
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different hash function, it would be the best to just override the hash, this
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way you can also avoid the hard part of this attack (making up the numbers that
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will collide).
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:::
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---
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## References
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1. Bjarne Stroustrup.
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[Are lists evil?](https://www.stroustrup.com/bs_faq.html#list)
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[^1]: Arbitrary-sized integers, they can get as big as your memory allows.
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algorithms/12-hash-tables/2023-11-28-breaking/02-mitigations.md
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algorithms/12-hash-tables/2023-11-28-breaking/02-mitigations.md
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---
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id: mitigations
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title: Possible Mitigations
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description: |
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Talking about the ways how to prevent the attacks on the hash table.
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tags:
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- cpp
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- python
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- hash-tables
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last_update:
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date: 2023-11-28
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---
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There are multiple ways the issues created above can be mitigated. Still we can
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only make it better, we cannot guarantee the ideal time complexity…
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For the sake of simplicity (and referencing an article by _Neal Wu_ on the same
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topic; in references below) I will use the C++ to describe the mitigations.
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## Random seed
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One of the options how to avoid this kind of an attack is to introduce a random
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seed to the hash. That way it is not that easy to choose the _nasty_ numbers.
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```cpp
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struct custom_hash {
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size_t operator()(uint64_t x) const {
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return x + 7529;
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}
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};
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```
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As you may have noticed, this is not very helpful, since it just shifts the
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issue by some number. Better option is to use a shift from random number
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generator:
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```cpp
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struct custom_hash {
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size_t operator()(uint64_t x) const {
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static const uint64_t FIXED_RANDOM =
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chrono::steady_clock::now().time_since_epoch().count();
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return x + FIXED_RANDOM;
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}
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};
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```
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In this case the hash is using a high-precision clock to shift the number, which
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is much harder to break.
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## Better random seed
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Building on the previous solution, we can do some _bit magic_ instead of the
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shifting:
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```cpp
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struct custom_hash {
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size_t operator()(uint64_t x) const {
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static const uint64_t FIXED_RANDOM =
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chrono::steady_clock::now().time_since_epoch().count();
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x ^= FIXED_RANDOM;
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return x ^ (x >> 16);
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}
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};
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```
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This not only shifts the number, it also manipulates the underlying bits of the
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hash. In this case we're also applying the `XOR` operation.
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## Adjusting the hash function
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Another option is to switch up the hash function.
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For example Rust uses [_SipHash_](https://en.wikipedia.org/wiki/SipHash) by
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default.
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On the other hand, you can usually specify your own hash function, here we will
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follow the article by _Neal_ that uses so-called _`splitmix64`_.
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```cpp
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static uint64_t splitmix64(uint64_t x) {
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// http://xorshift.di.unimi.it/splitmix64.c
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x += 0x9e3779b97f4a7c15;
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x = (x ^ (x >> 30)) * 0xbf58476d1ce4e5b9;
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x = (x ^ (x >> 27)) * 0x94d049bb133111eb;
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return x ^ (x >> 31);
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}
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```
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As you can see, this definitely doesn't do identity on the integers :smile:
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## Combining both
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Can we make it better? Of course! Use multiple mitigations at the same time. In
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our case, we will both inject the random value **and** use the _`splitmix64`_:
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```cpp
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struct custom_hash {
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static uint64_t splitmix64(uint64_t x) {
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// http://xorshift.di.unimi.it/splitmix64.c
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x += 0x9e3779b97f4a7c15;
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x = (x ^ (x >> 30)) * 0xbf58476d1ce4e5b9;
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x = (x ^ (x >> 27)) * 0x94d049bb133111eb;
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return x ^ (x >> 31);
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}
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size_t operator()(uint64_t x) const {
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static const uint64_t FIXED_RANDOM =
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chrono::steady_clock::now().time_since_epoch().count();
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return splitmix64(x + FIXED_RANDOM);
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}
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};
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```
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## Fallback for extreme cases
|
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|
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As we have mentioned above, Python resolves the conflicts by probing (it looks
|
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for empty space somewhere else in the table, but it's deterministic about it, so
|
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it's not “_oops, this is full, let's go one-by-one and find some spot_”). In the
|
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case of C++ and Java, they resolve the conflicts by linked lists, as is the
|
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usual text-book depiction of the hash table.
|
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|
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However Java does something more intelligent. Once you go over the threshold of
|
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conflicts in one spot, it converts the linked list to an RB-tree that is sorted
|
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by the hash and key respectively.
|
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:::tip
|
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You may wonder what sense does it make to define an ordering on the tree by the
|
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hash, if we're dealing with conflicts. Well, there are less buckets than the
|
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range of the hash, so if we take lower bits, we can have a conflict even though
|
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the hashes are not the same.
|
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|
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:::
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|
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You might have noticed that if we get a **really bad** hashing function, this is
|
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not very helpful. It is not, **but** it can help in other cases.
|
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|
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:::danger
|
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|
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As the ordering on the keys of the hash table is not required and may not be
|
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implemented, the tree may be ordered by just the hash.
|
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:::
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---
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## References
|
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|
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1. Neal Wu.
|
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[Blowing up `unordered_map`, and how to stop getting hacked on it](https://codeforces.com/blog/entry/62393).
|
207
algorithms/12-hash-tables/2023-11-28-breaking/index.md
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207
algorithms/12-hash-tables/2023-11-28-breaking/index.md
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---
|
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id: breaking
|
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title: Breaking Hash Table
|
||||
description: |
|
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How to get the linear time complexity in a hash table.
|
||||
tags:
|
||||
- cpp
|
||||
- python
|
||||
- hash-tables
|
||||
last_update:
|
||||
date: 2023-11-28
|
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---
|
||||
|
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We will try to break a hash table and discuss possible ways how to prevent such
|
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issues to occur.
|
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|
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## Introduction
|
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|
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Hash tables are very commonly used to represent sets or dictionaries. Even when
|
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you look up solution to some problem that requires set or dictionary, it is more
|
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than likely that you'll find something that references usage of hash table. You
|
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might think it's the only possible option[^1] or it's the best one[^2].
|
||||
|
||||
One of the reasons to prefer hash tables over any other representation is the
|
||||
fact that they are **supposed** to be faster than the alternatives, but the
|
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truth lies somewhere in between.
|
||||
|
||||
One of the other possible implementations of the set is a balanced tree. One of
|
||||
the most common implementations rely on the _red-black tree_, but you may see
|
||||
also others like the _AVL tree_[^3] or _B-tree_[^4].
|
||||
|
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## Hash Table v. Trees
|
||||
|
||||
The interesting part are the differences between those implementations. Why
|
||||
should you choose hash table, or why should you choose the tree implementation?
|
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Let's compare the differences one by one.
|
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|
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### Requirements
|
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|
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We will start with the fundamentals on which the underlying data structures
|
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rely. We can also consider them as _requirements_ that must be met to be able to
|
||||
use the underlying data structure.
|
||||
|
||||
Hash table relies on the _hash function_ that is supposed to distribute the keys
|
||||
in such way that they're evenly spread across the slots in the array where the
|
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keys (or pairs, for dictionary) are stored, but at the same time they're
|
||||
somewhat unique, so no clustering occurs.
|
||||
|
||||
Trees depend on the _ordering_ of the elements. Trees maintain the elements in
|
||||
a sorted fashion, so for any pair of the elements that are used as keys, you
|
||||
need to be able to decide which one of them is _smaller or equal to_ the other.
|
||||
|
||||
Hash function can be easily created by using the bits that _uniquely_ identify
|
||||
a unique element. On the other hand, ordering may not be as easy to define.
|
||||
|
||||
:::tip Example
|
||||
|
||||
If you are familiar with complex numbers, they are a great example of a key that
|
||||
does not have ordering (unless you go element-wise for the sake of storing them
|
||||
in a tree; though the ordering **is not** defined on them).
|
||||
|
||||
Hashing them is much easier though, you can just “combine” the hashes of real
|
||||
and imaginary parts of the complex number to get a hash of the complex number
|
||||
itself.
|
||||
|
||||
:::
|
||||
|
||||
### Underlying data structure
|
||||
|
||||
The most obvious difference is the _core_ of the idea behind these data
|
||||
structures. Hash tables rely on data being stored in one continuous piece of
|
||||
memory (the array) where you can “guess” (by using the hash function) the
|
||||
location of what you're looking for in constant time and also access that
|
||||
location in the, said, constant time[^5]. In case the hash function is
|
||||
_not good enough_[^6], you need to go in blind, and if it comes to the worst,
|
||||
check everything.
|
||||
|
||||
:::tip tl;dr
|
||||
|
||||
- I know where should I look
|
||||
- I can look there instantenously
|
||||
- If my guesses are very wrong, I might need to check everything
|
||||
|
||||
:::
|
||||
|
||||
On the other hand, tree implementations rely on the self-balancing trees in
|
||||
which you don't get as _amazing_ results as with the hash table, but they're
|
||||
consistent. Given that we have self-balancing tree, the height is same for
|
||||
**every** input.
|
||||
|
||||
:::tip tl;dr
|
||||
|
||||
- I don't know where to look
|
||||
- I know how to get there
|
||||
- Wherever I look, it takes me about the same time
|
||||
|
||||
:::
|
||||
|
||||
Let's compare side by side:
|
||||
|
||||
| time complexity | hash table | tree |
|
||||
| --------------: | :--------------------: | :-------------------: |
|
||||
| expected | constant | depends on the height |
|
||||
| worst-case | gotta check everything | depends on the height |
|
||||
|
||||
## Major Factors of Hash Tables
|
||||
|
||||
Let's have a look at the major factors that affect the efficiency and
|
||||
functioning of a hash table. We have already mentioned the hash function that
|
||||
plays a crucial role, but there are also different ways how you can implement
|
||||
a hash table, so we will have a look at those too.
|
||||
|
||||
### Hash functions
|
||||
|
||||
:::info
|
||||
|
||||
We will start with a definition of hash function in a mathematical definition
|
||||
and type signature in some known language:
|
||||
|
||||
$$
|
||||
h : T \rightarrow \mathbb{N}
|
||||
$$
|
||||
|
||||
For a language we will just take the definition from C++[^7]:
|
||||
|
||||
```cpp
|
||||
std::size_t operator()(const T& key) const;
|
||||
```
|
||||
|
||||
If you compare with the mathematical definition, it is very similar, except for
|
||||
the fact that the memory is not unlimited, so _natural number_ turned into an
|
||||
_unsigned integer type_ (on majority of platforms it will be a 64-bit unsigned
|
||||
integer).
|
||||
|
||||
:::
|
||||
|
||||
As we have already touched above, hash function gives “a guess” where to look
|
||||
for the key (either when doing a look up, or for insertion to guess a suitable
|
||||
spot for the insertion).
|
||||
|
||||
Hash functions are expected to have a so-called _avalanche effect_ which means
|
||||
that the smallest change to the key should result in a massive change of hash.
|
||||
|
||||
Avalanche effect technically guarantees that even when your data are clustered
|
||||
together, it should lower the amount of conflicts that can occur.
|
||||
|
||||
:::tip Exercise for the reader
|
||||
|
||||
Try to give an example of a hash function that is not good at all.
|
||||
|
||||
:::
|
||||
|
||||
### Implementation details
|
||||
|
||||
There are different variations of the hash tables. You've most than likely seen
|
||||
an implementation that keeps linked lists for buckets. However there are also
|
||||
other variations that use probing instead and so on.
|
||||
|
||||
With regards to the implementation details, we need to mention the fact that
|
||||
even with the bounded hash (as we could've seen above), you're not likely to
|
||||
have all the buckets for different hashes available. Most common approach to
|
||||
this is having a smaller set of buckets and modifying the hash to fit within.
|
||||
|
||||
One of the most common approaches is to keep lengths of the hash tables in the
|
||||
powers of 2 which allows bit-masking to take place.
|
||||
|
||||
:::tip Example
|
||||
|
||||
Let's say we're given `h = 0xDEADBEEF` and we have `l = 65536=2^16` spots in our
|
||||
hash table. What can we do here?
|
||||
|
||||
Well, we definitely have a bigger hash than spots available, so we need to
|
||||
“shrink” it somehow. Most common practice is to take the lower bits of the hash
|
||||
to represent an index in the table:
|
||||
|
||||
```
|
||||
h & (l - 1)
|
||||
```
|
||||
|
||||
_Why does this work?_ Firstly we subtract 1 from the length (indices run from
|
||||
`0..=(l - 1)`, since table is zero-indexed). Therefore if we do _binary and_ on
|
||||
any number, we always get a valid index within the table. Let's find the index
|
||||
for our hash:
|
||||
|
||||
```
|
||||
0xDEADBEEF & 0xFFFF = 0xBEEF
|
||||
```
|
||||
|
||||
:::
|
||||
|
||||
[^1]: not true
|
||||
[^2]: also not true
|
||||
[^3]: actually first of its kind (the self-balanced trees)
|
||||
[^4]:
|
||||
Rust chose to implement this instead of the common choice of the red-black
|
||||
or AVL tree; main difference lies in the fact that B-trees are not binary
|
||||
trees
|
||||
|
||||
[^5]:
|
||||
This, of course, does not hold true for the educational implementations of
|
||||
the hash tables where conflicts are handled by storing the items in the
|
||||
linked lists. In practice linked lists are not that commonly used for
|
||||
addressing this issue as it has even worse impact on the efficiency of the
|
||||
data structure.
|
||||
|
||||
[^6]: My guess is not very good, or it's really bad…
|
||||
[^7]: https://en.cppreference.com/w/cpp/utility/hash
|
133
static/files/algorithms/hash-tables/breaking/benchmark.cpp
Normal file
133
static/files/algorithms/hash-tables/breaking/benchmark.cpp
Normal file
|
@ -0,0 +1,133 @@
|
|||
#include <bit>
|
||||
#include <cassert>
|
||||
#include <chrono>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <iostream>
|
||||
#include <ranges>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
using elem_t = std::uint64_t;
|
||||
|
||||
const elem_t N_ELEMENTS = 10000000;
|
||||
#define LOOPS 10
|
||||
|
||||
template <typename T> struct strategy {
|
||||
virtual std::string name() const = 0;
|
||||
virtual T elements() = 0;
|
||||
|
||||
template <typename C> void run(C &&s) {
|
||||
using namespace std;
|
||||
|
||||
cout << "\nBenchmarking:\t\t" << name() << '\n';
|
||||
|
||||
auto start = chrono::steady_clock::now();
|
||||
for (auto x : elements()) {
|
||||
s.insert(x);
|
||||
}
|
||||
auto after_insertion = chrono::steady_clock::now();
|
||||
|
||||
auto insertion_time =
|
||||
chrono::duration_cast<chrono::milliseconds>(after_insertion - start);
|
||||
cout << "Insertion phase:\t" << insertion_time << "\n";
|
||||
|
||||
start = chrono::steady_clock::now();
|
||||
for (int i = 0; i < LOOPS; ++i) {
|
||||
for (auto x : elements()) {
|
||||
assert(s.contains(x));
|
||||
}
|
||||
}
|
||||
auto after_lookups = chrono::steady_clock::now();
|
||||
|
||||
auto lookup_time =
|
||||
chrono::duration_cast<chrono::milliseconds>(after_lookups - start);
|
||||
cout << "Lookup phase:\t\t" << lookup_time << "\n";
|
||||
}
|
||||
|
||||
virtual ~strategy() = default;
|
||||
};
|
||||
|
||||
using iota_t =
|
||||
decltype(std::views::iota(static_cast<elem_t>(0), static_cast<elem_t>(0)));
|
||||
|
||||
struct ascending_ordered_sequence : public strategy<iota_t> {
|
||||
std::string name() const override { return "ordered sequence (ascending)"; }
|
||||
iota_t elements() override {
|
||||
return std::views::iota(static_cast<elem_t>(0), N_ELEMENTS);
|
||||
}
|
||||
};
|
||||
|
||||
static elem_t reverse(elem_t x) { return static_cast<elem_t>(N_ELEMENTS) - x; }
|
||||
using reversed_iota_t =
|
||||
decltype(std::views::iota(static_cast<elem_t>(0), static_cast<elem_t>(0)) |
|
||||
std::views::transform(reverse));
|
||||
|
||||
struct descending_ordered_sequence : public strategy<reversed_iota_t> {
|
||||
std::string name() const override { return "ordered sequence (descending)"; }
|
||||
reversed_iota_t elements() override {
|
||||
return std::views::iota(static_cast<elem_t>(1), N_ELEMENTS + 1) |
|
||||
std::views::transform(reverse);
|
||||
}
|
||||
};
|
||||
|
||||
static elem_t attack(elem_t x) { return x << (5 + std::bit_width(x)); }
|
||||
using attacked_iota_t =
|
||||
decltype(std::views::iota(static_cast<elem_t>(0), static_cast<elem_t>(0)) |
|
||||
std::views::transform(attack));
|
||||
|
||||
struct progressive_ascending_attack : public strategy<attacked_iota_t> {
|
||||
std::string name() const override {
|
||||
return "progressive sequence that self-heals on resize";
|
||||
}
|
||||
attacked_iota_t elements() override {
|
||||
return std::views::iota(static_cast<elem_t>(0), N_ELEMENTS) |
|
||||
std::views::transform(attack);
|
||||
}
|
||||
};
|
||||
|
||||
using reversed_attacked_iota_t =
|
||||
decltype(std::views::iota(static_cast<elem_t>(0), static_cast<elem_t>(0)) |
|
||||
std::views::transform(reverse) | std::views::transform(attack));
|
||||
|
||||
struct progressive_descending_attack
|
||||
: public strategy<reversed_attacked_iota_t> {
|
||||
std::string name() const override {
|
||||
return "progressive sequence that self-heals in the end";
|
||||
}
|
||||
reversed_attacked_iota_t elements() override {
|
||||
return std::views::iota(static_cast<elem_t>(1), N_ELEMENTS + 1) |
|
||||
std::views::transform(reverse) | std::views::transform(attack);
|
||||
}
|
||||
};
|
||||
|
||||
static elem_t shift(elem_t x) { return x << 32; }
|
||||
using shifted_iota_t =
|
||||
decltype(std::views::iota(static_cast<elem_t>(0), static_cast<elem_t>(0)) |
|
||||
std::views::transform(shift));
|
||||
|
||||
struct hard_attack : public strategy<shifted_iota_t> {
|
||||
std::string name() const override { return "carefully chosen numbers"; }
|
||||
shifted_iota_t elements() override {
|
||||
return std::views::iota(static_cast<elem_t>(0), N_ELEMENTS) |
|
||||
std::views::transform(shift);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename C> void run_all(const std::string ¬e) {
|
||||
std::cout << "\n«" << note << "»\n";
|
||||
|
||||
ascending_ordered_sequence{}.run(C{});
|
||||
descending_ordered_sequence{}.run(C{});
|
||||
progressive_ascending_attack{}.run(C{});
|
||||
progressive_descending_attack{}.run(C{});
|
||||
hard_attack{}.run(C{});
|
||||
}
|
||||
|
||||
int main() {
|
||||
run_all<std::unordered_set<elem_t>>("hash table");
|
||||
run_all<std::set<elem_t>>("red-black tree");
|
||||
|
||||
return 0;
|
||||
}
|
118
static/files/algorithms/hash-tables/breaking/benchmark.py
Normal file
118
static/files/algorithms/hash-tables/breaking/benchmark.py
Normal file
|
@ -0,0 +1,118 @@
|
|||
#!/usr/bin/env python3
|
||||
|
||||
from functools import cached_property
|
||||
from time import monotonic_ns
|
||||
|
||||
N_ELEMENTS = 10_000_000
|
||||
LOOPS = 10
|
||||
|
||||
|
||||
class Strategy:
|
||||
def __init__(self, data_structure=set):
|
||||
self._table = data_structure()
|
||||
|
||||
@cached_property
|
||||
def elements(self):
|
||||
raise NotImplementedError("Implement for each strategy")
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
raise NotImplementedError("Implement for each strategy")
|
||||
|
||||
def run(self):
|
||||
print(f"\nBenchmarking:\t\t{self.name}")
|
||||
|
||||
# Extract the elements here, so that the evaluation of them does not
|
||||
# slow down the relevant part of benchmark
|
||||
elements = self.elements
|
||||
|
||||
# Insertion phase
|
||||
start = monotonic_ns()
|
||||
for x in elements:
|
||||
self._table.add(x)
|
||||
after_insertion = monotonic_ns()
|
||||
|
||||
print(f"Insertion phase:\t{(after_insertion - start) / 1000000:.2f}ms")
|
||||
|
||||
# Lookup phase
|
||||
start = monotonic_ns()
|
||||
for _ in range(LOOPS):
|
||||
for x in elements:
|
||||
assert x in self._table
|
||||
after_lookups = monotonic_ns()
|
||||
|
||||
print(f"Lookup phase:\t\t{(after_lookups - start) / 1000000:.2f}ms")
|
||||
|
||||
|
||||
class AscendingOrderedSequence(Strategy):
|
||||
@property
|
||||
def name(self):
|
||||
return "ordered sequence (ascending)"
|
||||
|
||||
@cached_property
|
||||
def elements(self):
|
||||
return [x for x in range(N_ELEMENTS)]
|
||||
|
||||
|
||||
class DescendingOrderedSequence(Strategy):
|
||||
@property
|
||||
def name(self):
|
||||
return "ordered sequence (descending)"
|
||||
|
||||
@cached_property
|
||||
def elements(self):
|
||||
return [x for x in reversed(range(N_ELEMENTS))]
|
||||
|
||||
|
||||
class ProgressiveAttack(Strategy):
|
||||
@staticmethod
|
||||
def _break(n):
|
||||
return n << max(5, n.bit_length())
|
||||
|
||||
|
||||
class ProgressiveAscendingAttack(ProgressiveAttack):
|
||||
@property
|
||||
def name(self):
|
||||
return "progressive sequence that self-heals on resize"
|
||||
|
||||
@cached_property
|
||||
def elements(self):
|
||||
return [self._break(x) for x in range(N_ELEMENTS)]
|
||||
|
||||
|
||||
class ProgressiveDescendingAttack(ProgressiveAttack):
|
||||
@property
|
||||
def name(self):
|
||||
return "progressive sequence that self-heals in the end"
|
||||
|
||||
@cached_property
|
||||
def elements(self):
|
||||
return [self._break(x) for x in reversed(range(N_ELEMENTS))]
|
||||
|
||||
|
||||
class HardAttack(Strategy):
|
||||
@property
|
||||
def name(self):
|
||||
return "carefully chosen numbers"
|
||||
|
||||
@cached_property
|
||||
def elements(self):
|
||||
return [x << 32 for x in range(N_ELEMENTS)]
|
||||
|
||||
|
||||
STRATEGIES = [
|
||||
AscendingOrderedSequence,
|
||||
DescendingOrderedSequence,
|
||||
ProgressiveAscendingAttack,
|
||||
ProgressiveDescendingAttack,
|
||||
HardAttack,
|
||||
]
|
||||
|
||||
|
||||
def main():
|
||||
for strategy in STRATEGIES:
|
||||
strategy().run()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
Loading…
Reference in a new issue