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CodeWars/3kyu/battleship_field_validator/solution.cs
Matej Focko fc899b0b02
chore: initial commit
Signed-off-by: Matej Focko <mfocko@redhat.com>
2021-12-28 16:19:58 +01:00

127 lines
3.4 KiB
C#

namespace Solution {
using System;
using System.Collections.Generic;
public class BattleshipField {
private enum Direction {
HORIZONTAL,
VERTICAL
}
private class Ship {
private int y, x;
private Direction d;
private int size;
public int Size {get => size;}
public Ship(int y, int x, Direction d, int size) {
this.y = y;
this.x = x;
this.d = d;
this.size = size;
}
public bool IsTouching(Ship b) {
if (d == Direction.HORIZONTAL) {
if ((b.y >= this.y - 1 && b.y <= this.y + 1) &&
(b.x >= this.x - 1 && b.x <= this.x + this.size))
return true;
else return false;
}
if (d == Direction.VERTICAL) {
if ((b.x >= this.x - 1 && b.x <= this.x + 1) &&
(b.y >= this.y - 1 && b.y <= this.y + this.size))
return true;
else return false;
}
return false;
}
public override string ToString() {
string direction = this.d == Direction.HORIZONTAL ? "horizontal" : "vertical";
return $"x: {this.x}\ty: {this.y}\tdir: {direction}\tsize: {this.size}";
}
}
private List<Ship> ships;
private int battleships = 1,
cruisers = 2,
destroyers = 3,
submarines = 4;
public BattleshipField() {
this.ships = new List<Ship>();
}
private void registerShip(int y, int x, Direction d, int count) {
this.ships.Add(new Ship(y, x, d, count));
switch (count) {
case 1:
this.submarines--;
break;
case 2:
this.destroyers--;
break;
case 3:
this.cruisers--;
break;
case 4:
this.battleships--;
break;
}
}
private bool areTouching() {
for (var i = 0; i < this.ships.Count - 1; i++)
for (var j = i + 1; j < this.ships.Count; j++)
if (this.ships[i].IsTouching(this.ships[j])) return true;
return false;
}
public bool IsValidField() {
if (this.submarines != 0 || this.destroyers != 0 ||
this.cruisers != 0 || this.battleships != 0)
return false;
else if (this.areTouching())
return false;
return true;
}
public static bool ValidateBattlefield(int[,] field) {
// Write your magic here
var validator = new BattleshipField();
int count = 0;
for (int y = 0, rows = field.GetLength(0); y < rows; y++) {
for (int x = 0, cols = field.GetLength(0); x < cols; x++) {
if (field[y, x] == 1) {
// check for vertical ship
if (count == 0) {
if (y < rows - 1 && field[y + 1, x] == 1) {
for (int dy = 0; y + dy < rows; dy++) {
if (field[y + dy, x] == 1) {
field[y + dy, x] = 0;
count++;
} else break;
}
if (count > 1) {
validator.registerShip(y, x, Direction.VERTICAL, count);
count = 0;
continue;
}
}
}
field[y, x] = 0;
count++;
} else if (field[y, x] == 0 && count > 0) {
validator.registerShip(y, x - count, Direction.HORIZONTAL, count);
count = 0;
}
}
}
return validator.IsValidField();
}
}
}