# Karel Language Reference ## Primitives - `step :: Karel -> Karel`
Moves Karel one intersection forward - `turnLeft :: Karel -> Karel`
Pivots Karel 90 degrees left - `pickBeeper :: Karel -> Karel`
Takes a beeper from the current intersection and puts it in the beeper bag - `putBeeper :: Karel -> Karel`
Takes a beeper from the beeper bag and puts it at the current intersection ## Sensors - `frontIsClear :: Karel -> Bool`
Returns `True` if there is no wall directly in front of Karel. Returns `False` if there is a wall. - `beepersPresent :: Karel -> Bool`
Returns `True` if Karel is standing at an intersection that has a beeper, `False` otherwise - `facingNorth :: Karel -> Bool`
Returns `True` if Karel is facing north, `False` otherwise - `beepersInBag :: Karel -> Bool`
Returns `True` if there is at least one beeper in Karel's beeper bag, `False` if the beeper bag is empty # Super Karel Language Reference Super Karel is an extension to the basic Karel the Karel library. Super Karel is "equipped" with additional sensors. ## Sensors - `frontIsBlocked :: Karel -> Bool`
Returns `True` if there is a wall directly in front of Karel, `False` otherwise. - `leftIsClear :: Karel -> Bool`
Returns `True` if there is no wall immediately to Karel's left, `False` if there is - `leftIsBlocked :: Karel -> Bool`
Returns `True` if there is a wall immediately to Karel's left, `False` otherwise - `rightIsClear :: Karel -> Bool`
Returns `True` if there is no wall immediately to Karel's right, `False` if there is - `rightIsBlocked :: Karel -> Bool`
Returns `True` if there is a wall immediately to Karel's right, `False` otherwise - `no_beepers_present :: Karel -> Bool`
Returns `True` if there is not beeper at the current intersection, `False` if there is a beeper at the current intersection - `notFacingNorth :: Karel -> Bool`
Returns `True` if Karel is not facing north, `False` if he is facing north - `facingSouth :: Karel -> Bool`
Returns `True` if Karel is facing south, `False` otherwise - `notFacingSouth :: Karel -> Bool`
Returns `True` if Karel is not facing south, `False` if he is facing south - `facingEast :: Karel -> Bool`
Returns `True` if Karel is facing east, `False` otherwise - `notFacingEast :: Karel -> Bool`
Returns `True` if Karel is not facing east, `False` if he is facing east - `facingWest :: Karel -> Bool`
Returns `True` if Karel is facing west, `False` otherwise - `notFacingWest :: Karel -> Bool`
Returns `True` if Karel is not facing west, `False` if he is facing west - `noBeepersInBag :: Karel -> Bool`
Returns `True` if Karel's beeper bag is empty, `False` if there is at least one beeper in the beeper bag