Add public interface
Signed-off-by: Matej Focko <me@mfocko.xyz>
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interface.md
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interface.md
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# Karel Language Reference
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## Primitives
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- `step :: Karel -> Karel`<br>
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Moves Karel one intersection forward
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- `turnLeft :: Karel -> Karel`<br>
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Pivots Karel 90 degrees left
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- `pickBeeper :: Karel -> Karel`<br>
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Takes a beeper from the current intersection and puts it in the beeper bag
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- `putBeeper :: Karel -> Karel`<br>
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Takes a beeper from the beeper bag and puts it at the current intersection
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## Sensors
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- `frontIsClear :: Karel -> Bool`<br>
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Returns `True` if there is no wall directly in front of Karel. Returns `False` if there is a wall.
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- `beepersPresent :: Karel -> Bool`<br>
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Returns `True` if Karel is standing at an intersection that has a beeper, `False` otherwise
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- `facingNorth :: Karel -> Bool`<br>
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Returns `True` if Karel is facing north, `False` otherwise
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- `beepersInBag :: Karel -> Bool`<br>
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Returns `True` if there is at least one beeper in Karel's beeper bag, `False` if the beeper bag is empty
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# Super Karel Language Reference
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Super Karel is an extension to the basic Karel the Karel library. Super Karel is "equipped" with additional sensors.
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## Sensors
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- `frontIsBlocked :: Karel -> Bool`<br>
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Returns `True` if there is a wall directly in front of Karel, `False` otherwise.
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- `leftIsClear :: Karel -> Bool`<br>
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Returns `True` if there is no wall immediately to Karel's left, `False` if there is
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- `leftIsBlocked :: Karel -> Bool`<br>
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Returns `True` if there is a wall immediately to Karel's left, `False` otherwise
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- `rightIsClear :: Karel -> Bool`<br>
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Returns `True` if there is no wall immediately to Karel's right, `False` if there is
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- `rightIsBlocked :: Karel -> Bool`<br>
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Returns `True` if there is a wall immediately to Karel's right, `False` otherwise
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- `no_beepers_present :: Karel -> Bool`<br>
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Returns `True` if there is not beeper at the current intersection, `False` if there is a beeper at the current intersection
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- `notFacingNorth :: Karel -> Bool`<br>
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Returns `True` if Karel is not facing north, `False` if he is facing north
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- `facingSouth :: Karel -> Bool`<br>
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Returns `True` if Karel is facing south, `False` otherwise
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- `notFacingSouth :: Karel -> Bool`<br>
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Returns `True` if Karel is not facing south, `False` if he is facing south
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- `facingEast :: Karel -> Bool`<br>
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Returns `True` if Karel is facing east, `False` otherwise
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- `notFacingEast :: Karel -> Bool`<br>
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Returns `True` if Karel is not facing east, `False` if he is facing east
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- `facingWest :: Karel -> Bool`<br>
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Returns `True` if Karel is facing west, `False` otherwise
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- `notFacingWest :: Karel -> Bool`<br>
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Returns `True` if Karel is not facing west, `False` if he is facing west
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- `noBeepersInBag :: Karel -> Bool`<br>
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Returns `True` if Karel's beeper bag is empty, `False` if there is at least one beeper in the beeper bag
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