--- id: pyramid-slide-down title: Introduction to dynamic programming description: | Solving a problem in different ways. tags: - java - recursion - exponential - greedy - dynamic-programming - top-down-dp - bottom-up-dp last_updated: date: 2023-08-17 --- In this post we will try to solve one problem in different ways. ## Problem The problem we are going to solve is one of _CodeWars_ katas and is called [Pyramid Slide Down](https://www.codewars.com/kata/551f23362ff852e2ab000037). We are given a 2D array of integers and we are to find the _slide down_. _Slide down_ is a maximum sum of consecutive numbers from the top to the bottom. Let's have a look at few examples. Consider the following pyramid: ``` 3 7 4 2 4 6 8 5 9 3 ``` This pyramid has following slide down: ``` *3 *7 4 2 *4 6 8 5 *9 3 ``` And its value is `23`. We can also have a look at a _bigger_ example: ``` 75 95 64 17 47 82 18 35 87 10 20 4 82 47 65 19 1 23 3 34 88 2 77 73 7 63 67 99 65 4 28 6 16 70 92 41 41 26 56 83 40 80 70 33 41 48 72 33 47 32 37 16 94 29 53 71 44 65 25 43 91 52 97 51 14 70 11 33 28 77 73 17 78 39 68 17 57 91 71 52 38 17 14 91 43 58 50 27 29 48 63 66 4 68 89 53 67 30 73 16 69 87 40 31 4 62 98 27 23 9 70 98 73 93 38 53 60 4 23 ``` Slide down in this case is equal to `1074`. ## Solving the problem :::caution I will describe the following ways you can approach this problem and implement them in _Java_[^1]. ::: For all of the following solutions I will be using basic `main` function that will output `true`/`false` based on the expected output of our algorithm. Any other differences will lie only in the solutions of the problem. You can see the `main` here: ```java public static void main(String[] args) { System.out.print("Test #1: "); System.out.println(longestSlideDown(new int[][] { { 3 }, { 7, 4 }, { 2, 4, 6 }, { 8, 5, 9, 3 } }) == 23 ? "passed" : "failed"); System.out.print("Test #2: "); System.out.println(longestSlideDown(new int[][] { { 75 }, { 95, 64 }, { 17, 47, 82 }, { 18, 35, 87, 10 }, { 20, 4, 82, 47, 65 }, { 19, 1, 23, 75, 3, 34 }, { 88, 2, 77, 73, 7, 63, 67 }, { 99, 65, 4, 28, 6, 16, 70, 92 }, { 41, 41, 26, 56, 83, 40, 80, 70, 33 }, { 41, 48, 72, 33, 47, 32, 37, 16, 94, 29 }, { 53, 71, 44, 65, 25, 43, 91, 52, 97, 51, 14 }, { 70, 11, 33, 28, 77, 73, 17, 78, 39, 68, 17, 57 }, { 91, 71, 52, 38, 17, 14, 91, 43, 58, 50, 27, 29, 48 }, { 63, 66, 4, 68, 89, 53, 67, 30, 73, 16, 69, 87, 40, 31 }, { 4, 62, 98, 27, 23, 9, 70, 98, 73, 93, 38, 53, 60, 4, 23 }, }) == 1074 ? "passed" : "failed"); } ``` ## Naïve solution Our naïve solution consists of trying out all the possible slides and finding the one with maximum sum. ```java public static int longestSlideDown(int[][] pyramid, int row, int col) { if (row >= pyramid.length || col < 0 || col >= pyramid[row].length) { // BASE: We have gotten out of bounds, there's no reasonable value to // return, so we just return the ‹MIN_VALUE› to ensure that it cannot // be maximum. return Integer.MIN_VALUE; } if (row == pyramid.length - 1) { // BASE: Bottom of the pyramid, we just return the value, there's // nowhere to slide anymore. return pyramid[row][col]; } // Otherwise we account for the current position and return maximum of the // available “slides”. return pyramid[row][col] + Math.max( longestSlideDown(pyramid, row + 1, col), longestSlideDown(pyramid, row + 1, col + 1)); } public static int longestSlideDown(int[][] pyramid) { // We start the slide in the top cell of the pyramid. return longestSlideDown(pyramid, 0, 0); } ``` As you can see, we have 2 overloads: ```java int longestSlideDown(int[][] pyramid); int longestSlideDown(int[][] pyramid, int row, int col); ``` First one is used as a _public interface_ to the solution, you just pass in the pyramid itself. Second one is the recursive “algorithm” that finds the slide down. It is a relatively simple solution… There's nothing to do at the bottom of the pyramid, so we just return the value in the _cell_. Otherwise we add it and try to slide down the available cells below the current row. ### Time complexity If you get the source code and run it yourself, it runs rather fine… I hope you are wondering about the time complexity of the proposed solution and, since it really is a naïve solution, the time complexity is pretty bad. Let's find the worst case scenario. Let's start with the first overload: ```java public static int longestSlideDown(int[][] pyramid) { return longestSlideDown(pyramid, 0, 0); } ``` There's not much to do here, so we can safely say that the time complexity of this function is bounded by $$T(n)$$, where $$T$$ is our second overload. This doesn't tell us anything, so let's move on to the second overload where we are going to define the $$T(n)$$ function. ```java public static int longestSlideDown(int[][] pyramid, int row, int col) { if (row >= pyramid.length || col < 0 || col >= pyramid[row].length) { // BASE: We have gotten out of bounds, there's no reasonable value to // return, so we just return the ‹MIN_VALUE› to ensure that it cannot // be maximum. return Integer.MIN_VALUE; } if (row == pyramid.length - 1) { // BASE: Bottom of the pyramid, we just return the value, there's // nowhere to slide anymore. return pyramid[row][col]; } // Otherwise we account for the current position and return maximum of the // available “slides”. return pyramid[row][col] + Math.max( longestSlideDown(pyramid, row + 1, col), longestSlideDown(pyramid, row + 1, col + 1)); } ``` Fun fact is that the whole “algorithm” consists of just 2 `return` statements and nothing else. Let's dissect them! First `return` statement is the base case, so it has a constant time complexity. Second one a bit tricky. We add two numbers together, which we'll consider as constant, but for the right part of the expression we take maximum from the left and right paths. OK… So what happens? We evaluate the `longestSlideDown` while choosing the under and right both. They are separate computations though, so we are branching from each call of `longestSlideDown`, unless it's a base case. What does that mean for us then? We basically get $$ T(y) = \begin{cases} 1 & \text{, if } y = rows \\ 1 + 2 \cdot T(y + 1) & \text{, otherwise} \end{cases} $$ That looks rather easy to compute, isn't it? If you sum it up, you'll get: $$ T(rows) \in \mathcal{O}(2^{rows}) $$ If you wonder why, I'll try to describe it intuitively: 1. In each call to `longestSlideDown` we do some work in constant time, regardless of being in the base case. Those are the `1`s in both cases. 2. If we are not in the base case, we move one row down **twice**. That's how we obtained `2 *` and `y + 1` in the _otherwise_ case. 3. We move row-by-row, so we move down `y`-times and each call splits to two subtrees. 4. Overall, if we were to represent the calls as a tree, we would get a full binary tree of height `y`, in each node we do some work in constant time, therefore we can just sum the ones. :::warning It would've been more complicated to get an exact result. In the equation above we are assuming that the width of the pyramid is bound by the height. ::: Hopefully we can agree that this is not the best we can do. :wink: ## Greedy solution We will try to optimize it a bit. Let's start with a relatively simple _greedy_ approach. :::info Greedy algorithms _Greedy algorithms_ can be described as algorithms that decide the action on the most optimal option at the moment. ::: We can try to adjust the naïve solution. The most problematic part are the recursive calls. Let's apply the greedy approach there: ```java public static int longestSlideDown(int[][] pyramid, int row, int col) { if (row == pyramid.length - 1) { // BASE: We're at the bottom return pyramid[row][col]; } if (col + 1 >= pyramid[row + 1].length || pyramid[row + 1][col] > pyramid[row + 1][col + 1]) { // If we cannot go right or it's not feasible, we continue to the left. return pyramid[row][col] + longestSlideDown(pyramid, row + 1, col); } // Otherwise we just move to the right. return pyramid[row][col] + longestSlideDown(pyramid, row + 1, col + 1); } ``` OK, if we cannot go right **or** the right path adds smaller value to the sum, we simply go left. ### Time complexity We have switched from _adding the maximum_ to _following the “bigger” path_, so we improved the time complexity tremendously. We just go down the pyramid all the way to the bottom. Therefore we are getting: $$ \mathcal{O}(rows) $$ We have managed to convert our exponential solution into a linear one. ### Running the tests However, if we run the tests, we notice that the second test failed: ``` Test #1: passed Test #2: failed ``` What's going on? Well, we have improved the time complexity, but greedy algorithms are not the ideal solution to **all** problems. In this case there may be a solution that is bigger than the one found using the greedy algorithm. Imagine the following pyramid: ``` 1 2 3 5 6 7 8 9 10 11 99 13 14 15 16 ``` We start at the top: 1. Current cell: `1`, we can choose from `2` and `3`, `3` looks better, so we choose it. 2. Current cell: `3`, we can choose from `6` and `7`, `7` looks better, so we choose it. 3. Current cell: `7`, we can choose from `10` and `11`, `11` looks better, so we choose it. 4. Current cell: `11`, we can choose from `15` and `16`, `16` looks better, so we choose it. Our final sum is: `1 + 3 + 7 + 11 + 16 = 38`, but in the bottom left cell we have a `99` that is bigger than our whole sum. :::tip Dijkstra's algorithm is a greedy algorithm too, try to think why it is correct. ::: ## Top-down DP _Top-down dynamic programming_ is probably the most common approach, since (at least looks like) is the easiest to implement. The whole point is avoiding the unnecessary computations that we have already done. In our case, we can use our naïve solution and put a _cache_ on top of it that will make sure, we don't do unnecessary calculations. ```java // This “structure” is required, since I have decided to use ‹TreeMap› which // requires the ordering on the keys. It represents one position in the pyramid. record Position(int row, int col) implements Comparable { public int compareTo(Position r) { if (row != r.row) { return Integer.valueOf(row).compareTo(r.row); } if (col != r.col) { return Integer.valueOf(col).compareTo(r.col); } return 0; } } public static int longestSlideDown( int[][] pyramid, TreeMap cache, Position position) { int row = position.row; int col = position.col; if (row >= pyramid.length || col < 0 || col >= pyramid[row].length) { // BASE: out of bounds return Integer.MIN_VALUE; } if (row == pyramid.length - 1) { // BASE: bottom of the pyramid return pyramid[position.row][position.col]; } if (!cache.containsKey(position)) { // We haven't computed the position yet, so we run the same “formula” as // in the naïve version »and« we put calculated slide into the cache. // Next time we want the slide down from given position, it will be just // retrieved from the cache. int slideDown = Math.max( longestSlideDown(pyramid, cache, new Position(row + 1, col)), longestSlideDown(pyramid, cache, new Position(row + 1, col + 1))); cache.put(position, pyramid[row][col] + slideDown); } return cache.get(position); } public static int longestSlideDown(int[][] pyramid) { // At the beginning we need to create a cache and share it across the calls. TreeMap cache = new TreeMap<>(); return longestSlideDown(pyramid, cache, new Position(0, 0)); } ``` You have probably noticed that `record Position` have appeared. Since we are caching the already computed values, we need a “reasonable” key. In this case we share the cache only for one _run_ (i.e. pyramid) of the `longestSlideDown`, so we can cache just with the indices within the pyramid, i.e. the `Position`. :::tip Record _Record_ is relatively new addition to the Java language. It is basically an immutable structure with implicitly defined `.equals()`, `.hashCode()`, `.toString()` and getters for the attributes. ::: Because of the choice of `TreeMap`, we had to additionally define the ordering on it. In the `longestSlideDown` you can notice that the computation which used to be at the end of the naïve version above, is now wrapped in an `if` statement that checks for the presence of the position in the cache and computes the slide down just when it's needed. ### Time complexity If you think that evaluating time complexity for this approach is a bit more tricky, you are right. Keeping the cache in mind, it is not the easiest thing to do. However there are some observations that might help us figure this out: 1. Slide down from each position is calculated only once. 2. Once calculated, we use the result from the cache. Knowing this, we still cannot, at least easily, describe the time complexity of finding the best slide down from a specific position, **but** we can bound it from above for the **whole** run from the top. Now the question is how we can do that! Overall we are doing the same things for almost[^2] all of the positions within the pyramid: 1. We calculate and store it (using the partial results stored in cache). This is done only once. For each calculation we take 2 values from the cache and insert one value. Because we have chosen `TreeMap`, these 3 operations have logarithmic time complexity and therefore this step is equivalent to $3 \cdot \log_2{n}$. However for the sake of simplicity, we are going to account only for the insertion, the reason is rather simple, if we include the 2 retrievals here, it will be interleaved with the next step, therefore it is easier to keep the retrievals in the following point. :::caution You might have noticed it's still not that easy, cause we're not having full cache right from the beginning, but the sum of those logarithms cannot be expressed in a nice way, so taking the upper bound, i.e. expecting the cache to be full at all times, is the best option for nice and readable complexity of the whole approach. ::: Our final upper bound of this work is therefore $\log_2{n}$. 2. We retrieve it from the cache. Same as in first point, but only twice, so we get $2 \cdot \log_2{n}$. :::caution It's done twice because of the `.containsKey()` in the `if` condition. ::: Okay, we have evaluated work done for each of the cells in the pyramid and now we need to put it together. Let's split the time complexity of our solution into two operands: $$ \mathcal{O}(r + s) $$ $r$ will represent the _actual_ calculation of the cells and $s$ will represent the additional retrievals on top of the calculation. We calculate the values only **once**, therefore we can safely agree on: $$ \begin{align*} r &= n \cdot \log{n} \\ \end{align*} $$ What about the $s$ though? Key observation here is the fact that we have 2 lookups on the tree in each of them **and** we do it twice, cause each cell has at most 2 parents: $$ \begin{align*} s &= n \cdot 2 \cdot \left( 2 \cdot \log{n} \right) \\ s &= 4 \cdot n \cdot \log{n} \end{align*} $$ :::tip You might've noticed that lookups actually take more time than the construction of the results. This is not entirely true, since we have included the `.containsKey()` and `.get()` from the `return` statement in the second part. If we were to represent this more precisely, we could've gone with: $$ \begin{align*} r &= 3 \cdot n \cdot \log{n} \\ s &= 2 \cdot n \cdot \log{n} \end{align*} $$ On the other hand we are summing both numbers together, therefore in the end it doesn't really matter. (_Feel free to compare the sums of both “splits”._) ::: And so our final time complexity for the whole _top-down dynamic programming_ approach is: $$ \mathcal{O}(r + s) \\ \mathcal{O}(n \cdot \log{n} + 4 \cdot n \cdot \log{n}) \\ \mathcal{O}(5 \cdot n \cdot \log{n}) \\ \mathcal{O}(n \cdot \log{n}) $$ As you can see, this is worse than our _greedy_ solution that was incorrect, but it's better than the _naïve_ one. ### Memory complexity With this approach we need to talk about the memory complexity too, because we have introduced cache. If you think that the memory complexity is linear to the input, you are right. We start at the top and try to find each and every slide down. At the end we get the final result for `new Position(0, 0)`, so we need to compute everything below. That's how we obtain: $$ \mathcal{O}(n) $$ $n$ represents the total amount of cells in the pyramid, i.e. $$ \sum_{y=0}^{\mathtt{pyramid.length} - 1} \mathtt{pyramid}\left[y\right]\mathtt{.length} $$ :::caution If you're wondering whether it's correct because of the second `if` in our function, your guess is right. However we are expressing the complexity in the Bachmann-Landau notation, so we care about the **upper bound**, not the exact number. ::: :::tip Can this be optimized? Yes, it can! Try to think about a way, how can you minimize the memory complexity of this approach. I'll give you a hint: $$ \mathcal{O}(rows) $$ ::: ## Bottom-up DP If you try to think in depth about the top-down DP solution, you might notice that the _core_ of it stands on caching the calculations that have been already done on the lower “levels” of the pyramid. Our bottom-up implementation will be using this fact! :::tip As I have said in the _top-down DP_ section, it is the easiest way to implement DP (unless the cached function has complicated parameters, in that case it might get messy). Bottom-up dynamic programming can be more effective, but may be more complicated to implement right from the beginning. ::: Let's see how we can implement it: ```java public static int longestSlideDown(int[][] pyramid) { // In the beginning we declare new array. At this point it is easier to just // work with the one dimension, i.e. just allocating the space for the rows. int[][] slideDowns = new int[pyramid.length][]; // Bottom row gets just copied, there's nothing else to do… It's the base // case. slideDowns[pyramid.length - 1] = Arrays.copyOf(pyramid[pyramid.length - 1], pyramid[pyramid.length - 1].length); // Then we need to propagate the found slide downs for each of the levels // above. for (int y = pyramid.length - 2; y >= 0; --y) { // We start by copying the values lying in the row we're processing. // They get included in the final sum and we need to allocate the space // for the precalculated slide downs anyways. int[] row = Arrays.copyOf(pyramid[y], pyramid[y].length); // At this we just need to “fetch” the partial results from “neighbours” for (int x = 0; x < row.length; ++x) { // We look under our position, since we expect the rows to get // shorter, we can safely assume such position exists. int under = slideDowns[y + 1][x]; // Then we have a look to the right, such position doesn't have to // exist, e.g. on the right edge, so we validate the index, and if // it doesn't exist, we just assign minimum of the ‹int› which makes // sure that it doesn't get picked in the ‹Math.max()› call. int toRight = x + 1 < slideDowns[y + 1].length ? slideDowns[y + 1][x + 1] : Integer.MIN_VALUE; // Finally we add the best choice at this point. row[x] += Math.max(under, toRight); } // And save the row we've just calculated partial results for to the // “table”. slideDowns[y] = row; } // At the end we can find our seeked slide down at the top cell. return slideDowns[0][0]; } ``` I've tried to explain the code as much as possible within the comments, since it might be more beneficial to see right next to the “offending” lines. As you can see, in this approach we go from the other side[^3], the bottom of the pyramid and propagate the partial results up. :::info How is this different from the _greedy_ solution??? If you try to compare them, you might find a very noticable difference. The greedy approach is going from the top to the bottom without **any** knowledge of what's going on below. On the other hand, bottom-up DP is going from the bottom (_DUH…_) and **propagates** the partial results to the top. The propagation is what makes sure that at the top I don't choose the best **local** choice, but the best **overall** result I can achieve. ::: ### Time complexity Time complexity of this solution is rather simple. We allocate an array for the rows and then for each row, we copy it and adjust the partial results. Doing this we get: $$ \mathcal{O}(rows + 2n) $$ Of course, this is an upper bound, since we iterate through the bottom row only once. ### Memory complexity We're allocating an array for the pyramid **again** for our partial results, so we get: $$ \mathcal{O}(n) $$ :::tip If we were writing this in C++ or Rust, we could've avoided that, but not really. C++ would allow us to **copy** the pyramid rightaway into the parameter, so we would be able to directly change it. However it's still a copy, even though we don't need to allocate anything ourselves. It's just implicitly done for us. Rust is more funny in this case. If the pyramids weren't used after the call of `longest_slide_down`, it would simply **move** them into the functions. If they were used afterwards, the compiler would force you to either borrow it, or _clone-and-move_ for the function. --- Since we're doing it in Java, we get a reference to the _original_ array and we can't do whatever we want with it. ::: ## Summary And we've finally reached the end. We have seen 4 different “solutions”[^4] of the same problem using different approaches. Different approaches follow the order in which you might come up with them, each approach influences its successor and represents the way we can enhance the existing implementation. --- :::info source You can find source code referenced in the text [here](pathname:///files/ib002/recursion/pyramid-slide-down.tar.gz). ::: [^1]: cause why not, right!? [^2]: except the bottom row [^3]: definitely not an RHCP reference :wink: [^4]: one was not correct, thus the quotes