diff --git a/algorithms/04-recursion/2023-08-17-pyramid-slide-down.md b/algorithms/04-recursion/2023-08-17-pyramid-slide-down.md deleted file mode 100644 index 773e200..0000000 --- a/algorithms/04-recursion/2023-08-17-pyramid-slide-down.md +++ /dev/null @@ -1,732 +0,0 @@ ---- -id: pyramid-slide-down -title: Introduction to dynamic programming -description: | - Solving a problem in different ways. -tags: - - java - - recursion - - exponential - - greedy - - dynamic-programming - - top-down-dp - - bottom-up-dp -last_updated: - date: 2023-08-17 ---- - -In this post we will try to solve one problem in different ways. - -## Problem - -The problem we are going to solve is one of _CodeWars_ katas and is called -[Pyramid Slide Down](https://www.codewars.com/kata/551f23362ff852e2ab000037). - -We are given a 2D array of integers and we are to find the _slide down_. -_Slide down_ is a maximum sum of consecutive numbers from the top to the bottom. - -Let's have a look at few examples. Consider the following pyramid: - -``` - 3 - 7 4 - 2 4 6 -8 5 9 3 -``` - -This pyramid has following slide down: - -``` - *3 - *7 4 - 2 *4 6 -8 5 *9 3 -``` - -And its value is `23`. - -We can also have a look at a _bigger_ example: - -``` - 75 - 95 64 - 17 47 82 - 18 35 87 10 - 20 4 82 47 65 - 19 1 23 3 34 - 88 2 77 73 7 63 67 - 99 65 4 28 6 16 70 92 - 41 41 26 56 83 40 80 70 33 - 41 48 72 33 47 32 37 16 94 29 - 53 71 44 65 25 43 91 52 97 51 14 - 70 11 33 28 77 73 17 78 39 68 17 57 - 91 71 52 38 17 14 91 43 58 50 27 29 48 - 63 66 4 68 89 53 67 30 73 16 69 87 40 31 - 4 62 98 27 23 9 70 98 73 93 38 53 60 4 23 -``` - -Slide down in this case is equal to `1074`. - -## Solving the problem - -:::caution - -I will describe the following ways you can approach this problem and implement -them in _Java_[^1]. - -::: - -For all of the following solutions I will be using basic `main` function that -will output `true`/`false` based on the expected output of our algorithm. Any -other differences will lie only in the solutions of the problem. You can see the -`main` here: - -```java -public static void main(String[] args) { - System.out.print("Test #1: "); - System.out.println(longestSlideDown(new int[][] { - { 3 }, - { 7, 4 }, - { 2, 4, 6 }, - { 8, 5, 9, 3 } - }) == 23 ? "passed" : "failed"); - - System.out.print("Test #2: "); - System.out.println(longestSlideDown(new int[][] { - { 75 }, - { 95, 64 }, - { 17, 47, 82 }, - { 18, 35, 87, 10 }, - { 20, 4, 82, 47, 65 }, - { 19, 1, 23, 75, 3, 34 }, - { 88, 2, 77, 73, 7, 63, 67 }, - { 99, 65, 4, 28, 6, 16, 70, 92 }, - { 41, 41, 26, 56, 83, 40, 80, 70, 33 }, - { 41, 48, 72, 33, 47, 32, 37, 16, 94, 29 }, - { 53, 71, 44, 65, 25, 43, 91, 52, 97, 51, 14 }, - { 70, 11, 33, 28, 77, 73, 17, 78, 39, 68, 17, 57 }, - { 91, 71, 52, 38, 17, 14, 91, 43, 58, 50, 27, 29, 48 }, - { 63, 66, 4, 68, 89, 53, 67, 30, 73, 16, 69, 87, 40, 31 }, - { 4, 62, 98, 27, 23, 9, 70, 98, 73, 93, 38, 53, 60, 4, 23 }, - }) == 1074 ? "passed" : "failed"); -} -``` - -## Naïve solution - -Our naïve solution consists of trying out all the possible slides and finding -the one with maximum sum. - -```java -public static int longestSlideDown(int[][] pyramid, int row, int col) { - if (row >= pyramid.length || col < 0 || col >= pyramid[row].length) { - // BASE: We have gotten out of bounds, there's no reasonable value to - // return, so we just return the ‹MIN_VALUE› to ensure that it cannot - // be maximum. - return Integer.MIN_VALUE; - } - - if (row == pyramid.length - 1) { - // BASE: Bottom of the pyramid, we just return the value, there's - // nowhere to slide anymore. - return pyramid[row][col]; - } - - // Otherwise we account for the current position and return maximum of the - // available “slides”. - return pyramid[row][col] + Math.max( - longestSlideDown(pyramid, row + 1, col), - longestSlideDown(pyramid, row + 1, col + 1)); -} - -public static int longestSlideDown(int[][] pyramid) { - // We start the slide in the top cell of the pyramid. - return longestSlideDown(pyramid, 0, 0); -} -``` - -As you can see, we have 2 overloads: - -```java -int longestSlideDown(int[][] pyramid); -int longestSlideDown(int[][] pyramid, int row, int col); -``` - -First one is used as a _public interface_ to the solution, you just pass in the -pyramid itself. Second one is the recursive “algorithm” that finds the slide -down. - -It is a relatively simple solution… There's nothing to do at the bottom of the -pyramid, so we just return the value in the _cell_. Otherwise we add it and try -to slide down the available cells below the current row. - -### Time complexity - -If you get the source code and run it yourself, it runs rather fine… I hope you -are wondering about the time complexity of the proposed solution and, since it -really is a naïve solution, the time complexity is pretty bad. Let's find the -worst case scenario. - -Let's start with the first overload: - -```java -public static int longestSlideDown(int[][] pyramid) { - return longestSlideDown(pyramid, 0, 0); -} -``` - -There's not much to do here, so we can safely say that the time complexity of -this function is bounded by $$T(n)$$, where $$T$$ is our second overload. This -doesn't tell us anything, so let's move on to the second overload where we are -going to define the $$T(n)$$ function. - -```java -public static int longestSlideDown(int[][] pyramid, int row, int col) { - if (row >= pyramid.length || col < 0 || col >= pyramid[row].length) { - // BASE: We have gotten out of bounds, there's no reasonable value to - // return, so we just return the ‹MIN_VALUE› to ensure that it cannot - // be maximum. - return Integer.MIN_VALUE; - } - - if (row == pyramid.length - 1) { - // BASE: Bottom of the pyramid, we just return the value, there's - // nowhere to slide anymore. - return pyramid[row][col]; - } - - // Otherwise we account for the current position and return maximum of the - // available “slides”. - return pyramid[row][col] + Math.max( - longestSlideDown(pyramid, row + 1, col), - longestSlideDown(pyramid, row + 1, col + 1)); -} -``` - -Fun fact is that the whole “algorithm” consists of just 2 `return` statements -and nothing else. Let's dissect them! - -First `return` statement is the base case, so it has a constant time complexity. - -Second one a bit tricky. We add two numbers together, which we'll consider as -constant, but for the right part of the expression we take maximum from the left -and right paths. OK… So what happens? We evaluate the `longestSlideDown` while -choosing the under and right both. They are separate computations though, so we -are branching from each call of `longestSlideDown`, unless it's a base case. - -What does that mean for us then? We basically get - -$$ -T(y) = -\begin{cases} -1 & \text{, if } y = rows \\ -1 + 2 \cdot T(y + 1) & \text{, otherwise} -\end{cases} -$$ - -That looks rather easy to compute, isn't it? If you sum it up, you'll get: - -$$ -T(rows) \in \mathcal{O}(2^{rows}) -$$ - -If you wonder why, I'll try to describe it intuitively: - -1. In each call to `longestSlideDown` we do some work in constant time, - regardless of being in the base case. Those are the `1`s in both cases. -2. If we are not in the base case, we move one row down **twice**. That's how we - obtained `2 *` and `y + 1` in the _otherwise_ case. -3. We move row-by-row, so we move down `y`-times and each call splits to two - subtrees. -4. Overall, if we were to represent the calls as a tree, we would get a full - binary tree of height `y`, in each node we do some work in constant time, - therefore we can just sum the ones. - -:::warning - -It would've been more complicated to get an exact result. In the equation above -we are assuming that the width of the pyramid is bound by the height. - -::: - -Hopefully we can agree that this is not the best we can do. :wink: - -## Greedy solution - -We will try to optimize it a bit. Let's start with a relatively simple _greedy_ -approach. - -:::info Greedy algorithms - -_Greedy algorithms_ can be described as algorithms that decide the action on the -optimal option at the moment. - -::: - -We can try to adjust the naïve solution. The most problematic part are the -recursive calls. Let's apply the greedy approach there: - -```java -public static int longestSlideDown(int[][] pyramid, int row, int col) { - if (row == pyramid.length - 1) { - // BASE: We're at the bottom - return pyramid[row][col]; - } - - if (col + 1 >= pyramid[row + 1].length - || pyramid[row + 1][col] > pyramid[row + 1][col + 1]) { - // If we cannot go right or it's not feasible, we continue to the left. - return pyramid[row][col] + longestSlideDown(pyramid, row + 1, col); - } - - // Otherwise we just move to the right. - return pyramid[row][col] + longestSlideDown(pyramid, row + 1, col + 1); -} -``` - -OK, if we cannot go right **or** the right path adds smaller value to the sum, -we simply go left. - -### Time complexity - -We have switched from _adding the maximum_ to _following the “bigger” path_, so -we improved the time complexity tremendously. We just go down the pyramid all -the way to the bottom. Therefore we are getting: - -$$ -\mathcal{O}(rows) -$$ - -We have managed to convert our exponential solution into a linear one. - -### Running the tests - -However, if we run the tests, we notice that the second test failed: - -``` -Test #1: passed -Test #2: failed -``` - -What's going on? Well, we have improved the time complexity, but greedy -algorithms are not the ideal solution to **all** problems. In this case there -may be a solution that is bigger than the one found using the greedy algorithm. - -Imagine the following pyramid: - -``` - 1 - 2 3 - 5 6 7 - 8 9 10 11 -99 13 14 15 16 -``` - -We start at the top: - -1. Current cell: `1`, we can choose from `2` and `3`, `3` looks better, so we - choose it. -2. Current cell: `3`, we can choose from `6` and `7`, `7` looks better, so we - choose it. -3. Current cell: `7`, we can choose from `10` and `11`, `11` looks better, so we - choose it. -4. Current cell: `11`, we can choose from `15` and `16`, `16` looks better, so - we choose it. - -Our final sum is: `1 + 3 + 7 + 11 + 16 = 38`, but in the bottom left cell we -have a `99` that is bigger than our whole sum. - -:::tip - -Dijkstra's algorithm is a greedy algorithm too, try to think why it is correct. - -::: - -## Top-down DP - -_Top-down dynamic programming_ is probably the most common approach, since (at -least looks like) is the easiest to implement. The whole point is avoiding the -unnecessary computations that we have already done. - -In our case, we can use our naïve solution and put a _cache_ on top of it that -will make sure, we don't do unnecessary calculations. - -```java -// This “structure” is required, since I have decided to use ‹TreeMap› which -// requires the ordering on the keys. It represents one position in the pyramid. -record Position(int row, int col) implements Comparable { - public int compareTo(Position r) { - if (row != r.row) { - return Integer.valueOf(row).compareTo(r.row); - } - - if (col != r.col) { - return Integer.valueOf(col).compareTo(r.col); - } - - return 0; - } -} - -public static int longestSlideDown( - int[][] pyramid, - TreeMap cache, - Position position) { - int row = position.row; - int col = position.col; - - if (row >= pyramid.length || col < 0 || col >= pyramid[row].length) { - // BASE: out of bounds - return Integer.MIN_VALUE; - } - - if (row == pyramid.length - 1) { - // BASE: bottom of the pyramid - return pyramid[position.row][position.col]; - } - - if (!cache.containsKey(position)) { - // We haven't computed the position yet, so we run the same “formula” as - // in the naïve version »and« we put calculated slide into the cache. - // Next time we want the slide down from given position, it will be just - // retrieved from the cache. - int slideDown = Math.max( - longestSlideDown(pyramid, cache, new Position(row + 1, col)), - longestSlideDown(pyramid, cache, new Position(row + 1, col + 1))); - cache.put(position, pyramid[row][col] + slideDown); - } - - return cache.get(position); -} - -public static int longestSlideDown(int[][] pyramid) { - // At the beginning we need to create a cache and share it across the calls. - TreeMap cache = new TreeMap<>(); - return longestSlideDown(pyramid, cache, new Position(0, 0)); -} -``` - -You have probably noticed that `record Position` have appeared. Since we are -caching the already computed values, we need a “reasonable” key. In this case we -share the cache only for one _run_ (i.e. pyramid) of the `longestSlideDown`, so -we can cache just with the indices within the pyramid, i.e. the `Position`. - -:::tip Record - -_Record_ is relatively new addition to the Java language. It is basically an -immutable structure with implicitly defined `.equals()`, `.hashCode()`, -`.toString()` and getters for the attributes. - -::: - -Because of the choice of `TreeMap`, we had to additionally define the ordering -on it. - -In the `longestSlideDown` you can notice that the computation which used to be -at the end of the naïve version above, is now wrapped in an `if` statement that -checks for the presence of the position in the cache and computes the slide down -just when it's needed. - -### Time complexity - -If you think that evaluating time complexity for this approach is a bit more -tricky, you are right. Keeping the cache in mind, it is not the easiest thing -to do. However there are some observations that might help us figure this out: - -1. Slide down from each position is calculated only once. -2. Once calculated, we use the result from the cache. - -Knowing this, we still cannot, at least easily, describe the time complexity of -finding the best slide down from a specific position, **but** we can bound it -from above for the **whole** run from the top. Now the question is how we can do -that! - -Overall we are doing the same things for almost[^2] all of the positions within -the pyramid: - -1. We calculate and store it (using the partial results stored in cache). This - is done only once. - - For each calculation we take 2 values from the cache and insert one value. - Because we have chosen `TreeMap`, these 3 operations have logarithmic time - complexity and therefore this step is equivalent to $3 \cdot \log_2{n}$. - - However for the sake of simplicity, we are going to account only for the - insertion, the reason is rather simple, if we include the 2 retrievals here, - it will be interleaved with the next step, therefore it is easier to keep the - retrievals in the following point. - - :::caution - - You might have noticed it's still not that easy, cause we're not having full - cache right from the beginning, but the sum of those logarithms cannot be - expressed in a nice way, so taking the upper bound, i.e. expecting the cache - to be full at all times, is the best option for nice and readable complexity - of the whole approach. - - ::: - - Our final upper bound of this work is therefore $\log_2{n}$. - -2. We retrieve it from the cache. Same as in first point, but only twice, so we - get $2 \cdot \log_2{n}$. - - :::caution - - It's done twice because of the `.containsKey()` in the `if` condition. - - ::: - -Okay, we have evaluated work done for each of the cells in the pyramid and now -we need to put it together. - -Let's split the time complexity of our solution into two operands: - -$$ -\mathcal{O}(r + s) -$$ - -$r$ will represent the _actual_ calculation of the cells and $s$ will represent -the additional retrievals on top of the calculation. - -We calculate the values only **once**, therefore we can safely agree on: - -$$ -\begin{align*} -r &= n \cdot \log{n} \\ -\end{align*} -$$ - -What about the $s$ though? Key observation here is the fact that we have 2 -lookups on the tree in each of them **and** we do it twice, cause each cell has -at most 2 parents: - -$$ -\begin{align*} -s &= n \cdot 2 \cdot \left( 2 \cdot \log{n} \right) \\ -s &= 4 \cdot n \cdot \log{n} -\end{align*} -$$ - -:::tip - -You might've noticed that lookups actually take more time than the construction -of the results. This is not entirely true, since we have included the -`.containsKey()` and `.get()` from the `return` statement in the second part. - -If we were to represent this more precisely, we could've gone with: - -$$ -\begin{align*} -r &= 3 \cdot n \cdot \log{n} \\ -s &= 2 \cdot n \cdot \log{n} -\end{align*} -$$ - -On the other hand we are summing both numbers together, therefore in the end it -doesn't really matter. - -(_Feel free to compare the sums of both “splits”._) - -::: - -And so our final time complexity for the whole _top-down dynamic programming_ -approach is: - -$$ -\mathcal{O}(r + s) \\ -\mathcal{O}(n \cdot \log{n} + 4 \cdot n \cdot \log{n}) \\ -\mathcal{O}(5 \cdot n \cdot \log{n}) \\ -\mathcal{O}(n \cdot \log{n}) -$$ - -As you can see, this is worse than our _greedy_ solution that was incorrect, but -it's better than the _naïve_ one. - -### Memory complexity - -With this approach we need to talk about the memory complexity too, because we -have introduced cache. If you think that the memory complexity is linear to the -input, you are right. We start at the top and try to find each and every slide -down. At the end we get the final result for `new Position(0, 0)`, so we need to -compute everything below. - -That's how we obtain: - -$$ -\mathcal{O}(n) -$$ - -$n$ represents the total amount of cells in the pyramid, i.e. - -$$ -\sum_{y=0}^{\mathtt{pyramid.length} - 1} \mathtt{pyramid}\left[y\right]\mathtt{.length} -$$ - -:::caution - -If you're wondering whether it's correct because of the second `if` in our -function, your guess is right. However we are expressing the complexity in the -Bachmann-Landau notation, so we care about the **upper bound**, not the exact -number. - -::: - -:::tip Can this be optimized? - -Yes, it can! Try to think about a way, how can you minimize the memory -complexity of this approach. I'll give you a hint: - -$$ -\mathcal{O}(rows) -$$ - -::: - -## Bottom-up DP - -If you try to think in depth about the top-down DP solution, you might notice -that the _core_ of it stands on caching the calculations that have been already -done on the lower “levels” of the pyramid. Our bottom-up implementation will be -using this fact! - -:::tip - -As I have said in the _top-down DP_ section, it is the easiest way to implement -DP (unless the cached function has complicated parameters, in that case it might -get messy). - -Bottom-up dynamic programming can be more effective, but may be more complicated -to implement right from the beginning. - -::: - -Let's see how we can implement it: - -```java -public static int longestSlideDown(int[][] pyramid) { - // In the beginning we declare new array. At this point it is easier to just - // work with the one dimension, i.e. just allocating the space for the rows. - int[][] slideDowns = new int[pyramid.length][]; - - // Bottom row gets just copied, there's nothing else to do… It's the base - // case. - slideDowns[pyramid.length - 1] = Arrays.copyOf(pyramid[pyramid.length - 1], - pyramid[pyramid.length - 1].length); - - // Then we need to propagate the found slide downs for each of the levels - // above. - for (int y = pyramid.length - 2; y >= 0; --y) { - // We start by copying the values lying in the row we're processing. - // They get included in the final sum and we need to allocate the space - // for the precalculated slide downs anyways. - int[] row = Arrays.copyOf(pyramid[y], pyramid[y].length); - - // At this we just need to “fetch” the partial results from “neighbours” - for (int x = 0; x < row.length; ++x) { - // We look under our position, since we expect the rows to get - // shorter, we can safely assume such position exists. - int under = slideDowns[y + 1][x]; - - // Then we have a look to the right, such position doesn't have to - // exist, e.g. on the right edge, so we validate the index, and if - // it doesn't exist, we just assign minimum of the ‹int› which makes - // sure that it doesn't get picked in the ‹Math.max()› call. - int toRight = x + 1 < slideDowns[y + 1].length - ? slideDowns[y + 1][x + 1] - : Integer.MIN_VALUE; - - // Finally we add the best choice at this point. - row[x] += Math.max(under, toRight); - } - - // And save the row we've just calculated partial results for to the - // “table”. - slideDowns[y] = row; - } - - // At the end we can find our seeked slide down at the top cell. - return slideDowns[0][0]; -} -``` - -I've tried to explain the code as much as possible within the comments, since it -might be more beneficial to see right next to the “offending” lines. - -As you can see, in this approach we go from the other side[^3], the bottom of -the pyramid and propagate the partial results up. - -:::info How is this different from the _greedy_ solution??? - -If you try to compare them, you might find a very noticable difference. The -greedy approach is going from the top to the bottom without **any** knowledge of -what's going on below. On the other hand, bottom-up DP is going from the bottom -(_DUH…_) and **propagates** the partial results to the top. The propagation is -what makes sure that at the top I don't choose the best **local** choice, but -the best **overall** result I can achieve. - -::: - -### Time complexity - -Time complexity of this solution is rather simple. We allocate an array for the -rows and then for each row, we copy it and adjust the partial results. Doing -this we get: - -$$ -\mathcal{O}(rows + 2n) -$$ - -Of course, this is an upper bound, since we iterate through the bottom row only -once. - -### Memory complexity - -We're allocating an array for the pyramid **again** for our partial results, so -we get: - -$$ -\mathcal{O}(n) -$$ - -:::tip - -If we were writing this in C++ or Rust, we could've avoided that, but not -really. - -C++ would allow us to **copy** the pyramid rightaway into the parameter, so we -would be able to directly change it. However it's still a copy, even though we -don't need to allocate anything ourselves. It's just implicitly done for us. - -Rust is more funny in this case. If the pyramids weren't used after the call of -`longest_slide_down`, it would simply **move** them into the functions. If they -were used afterwards, the compiler would force you to either borrow it, or -_clone-and-move_ for the function. - ---- - -Since we're doing it in Java, we get a reference to the _original_ array and we -can't do whatever we want with it. - -::: - -## Summary - -And we've finally reached the end. We have seen 4 different “solutions”[^4] of -the same problem using different approaches. Different approaches follow the -order in which you might come up with them, each approach influences its -successor and represents the way we can enhance the existing implementation. - ---- - -:::info source - -You can find source code referenced in the text -[here](pathname:///files/algorithms/recursion/pyramid-slide-down.tar.gz). - -::: - -[^1]: cause why not, right!? -[^2]: except the bottom row -[^3]: definitely not an RHCP reference :wink: -[^4]: one was not correct, thus the quotes diff --git a/algorithms/04-recursion/2023-08-17-pyramid-slide-down/01-naive.md b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/01-naive.md new file mode 100644 index 0000000..7d0cec4 --- /dev/null +++ b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/01-naive.md @@ -0,0 +1,150 @@ +--- +id: naive +slug: /recursion/pyramid-slide-down/naive +title: Naïve solution +description: | + Naïve solution of the Pyramid Slide Down. +tags: + - java + - recursion + - exponential +last_updated: + date: 2023-08-17 +--- + +Our naïve solution consists of trying out all the possible slides and finding +the one with maximum sum. + +```java +public static int longestSlideDown(int[][] pyramid, int row, int col) { + if (row >= pyramid.length || col < 0 || col >= pyramid[row].length) { + // BASE: We have gotten out of bounds, there's no reasonable value to + // return, so we just return the ‹MIN_VALUE› to ensure that it cannot + // be maximum. + return Integer.MIN_VALUE; + } + + if (row == pyramid.length - 1) { + // BASE: Bottom of the pyramid, we just return the value, there's + // nowhere to slide anymore. + return pyramid[row][col]; + } + + // Otherwise we account for the current position and return maximum of the + // available “slides”. + return pyramid[row][col] + Math.max( + longestSlideDown(pyramid, row + 1, col), + longestSlideDown(pyramid, row + 1, col + 1)); +} + +public static int longestSlideDown(int[][] pyramid) { + // We start the slide in the top cell of the pyramid. + return longestSlideDown(pyramid, 0, 0); +} +``` + +As you can see, we have 2 overloads: + +```java +int longestSlideDown(int[][] pyramid); +int longestSlideDown(int[][] pyramid, int row, int col); +``` + +First one is used as a _public interface_ to the solution, you just pass in the +pyramid itself. Second one is the recursive “algorithm” that finds the slide +down. + +It is a relatively simple solution… There's nothing to do at the bottom of the +pyramid, so we just return the value in the _cell_. Otherwise we add it and try +to slide down the available cells below the current row. + +## Time complexity + +If you get the source code and run it yourself, it runs rather fine… I hope you +are wondering about the time complexity of the proposed solution and, since it +really is a naïve solution, the time complexity is pretty bad. Let's find the +worst case scenario. + +Let's start with the first overload: + +```java +public static int longestSlideDown(int[][] pyramid) { + return longestSlideDown(pyramid, 0, 0); +} +``` + +There's not much to do here, so we can safely say that the time complexity of +this function is bounded by $$T(n)$$, where $$T$$ is our second overload. This +doesn't tell us anything, so let's move on to the second overload where we are +going to define the $$T(n)$$ function. + +```java +public static int longestSlideDown(int[][] pyramid, int row, int col) { + if (row >= pyramid.length || col < 0 || col >= pyramid[row].length) { + // BASE: We have gotten out of bounds, there's no reasonable value to + // return, so we just return the ‹MIN_VALUE› to ensure that it cannot + // be maximum. + return Integer.MIN_VALUE; + } + + if (row == pyramid.length - 1) { + // BASE: Bottom of the pyramid, we just return the value, there's + // nowhere to slide anymore. + return pyramid[row][col]; + } + + // Otherwise we account for the current position and return maximum of the + // available “slides”. + return pyramid[row][col] + Math.max( + longestSlideDown(pyramid, row + 1, col), + longestSlideDown(pyramid, row + 1, col + 1)); +} +``` + +Fun fact is that the whole “algorithm” consists of just 2 `return` statements +and nothing else. Let's dissect them! + +First `return` statement is the base case, so it has a constant time complexity. + +Second one a bit tricky. We add two numbers together, which we'll consider as +constant, but for the right part of the expression we take maximum from the left +and right paths. OK… So what happens? We evaluate the `longestSlideDown` while +choosing the under and right both. They are separate computations though, so we +are branching from each call of `longestSlideDown`, unless it's a base case. + +What does that mean for us then? We basically get + +$$ +T(y) = +\begin{cases} +1 & \text{, if } y = rows \\ +1 + 2 \cdot T(y + 1) & \text{, otherwise} +\end{cases} +$$ + +That looks rather easy to compute, isn't it? If you sum it up, you'll get: + +$$ +T(rows) \in \mathcal{O}(2^{rows}) +$$ + +If you wonder why, I'll try to describe it intuitively: + +1. In each call to `longestSlideDown` we do some work in constant time, + regardless of being in the base case. Those are the `1`s in both cases. +2. If we are not in the base case, we move one row down **twice**. That's how we + obtained `2 *` and `y + 1` in the _otherwise_ case. +3. We move row-by-row, so we move down `y`-times and each call splits to two + subtrees. +4. Overall, if we were to represent the calls as a tree, we would get a full + binary tree of height `y`, in each node we do some work in constant time, + therefore we can just sum the ones. + +:::warning + +It would've been more complicated to get an exact result. In the equation above +we are assuming that the width of the pyramid is bound by the height. + +::: + +Hopefully we can agree that this is not the best we can do. :wink: diff --git a/algorithms/04-recursion/2023-08-17-pyramid-slide-down/02-greedy.md b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/02-greedy.md new file mode 100644 index 0000000..a967779 --- /dev/null +++ b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/02-greedy.md @@ -0,0 +1,101 @@ +--- +id: greedy +slug: /recursion/pyramid-slide-down/greedy +title: Greedy solution +description: | + Greedy solution of the Pyramid Slide Down. +tags: + - java + - greedy +last_updated: + date: 2023-08-17 +--- + +We will try to optimize it a bit. Let's start with a relatively simple _greedy_ +approach. + +:::info Greedy algorithms + +_Greedy algorithms_ can be described as algorithms that decide the action on the +optimal option at the moment. + +::: + +We can try to adjust the naïve solution. The most problematic part are the +recursive calls. Let's apply the greedy approach there: + +```java +public static int longestSlideDown(int[][] pyramid, int row, int col) { + if (row == pyramid.length - 1) { + // BASE: We're at the bottom + return pyramid[row][col]; + } + + if (col + 1 >= pyramid[row + 1].length + || pyramid[row + 1][col] > pyramid[row + 1][col + 1]) { + // If we cannot go right or it's not feasible, we continue to the left. + return pyramid[row][col] + longestSlideDown(pyramid, row + 1, col); + } + + // Otherwise we just move to the right. + return pyramid[row][col] + longestSlideDown(pyramid, row + 1, col + 1); +} +``` + +OK, if we cannot go right **or** the right path adds smaller value to the sum, +we simply go left. + +## Time complexity + +We have switched from _adding the maximum_ to _following the “bigger” path_, so +we improved the time complexity tremendously. We just go down the pyramid all +the way to the bottom. Therefore we are getting: + +$$ +\mathcal{O}(rows) +$$ + +We have managed to convert our exponential solution into a linear one. + +## Running the tests + +However, if we run the tests, we notice that the second test failed: + +``` +Test #1: passed +Test #2: failed +``` + +What's going on? Well, we have improved the time complexity, but greedy +algorithms are not the ideal solution to **all** problems. In this case there +may be a solution that is bigger than the one found using the greedy algorithm. + +Imagine the following pyramid: + +``` + 1 + 2 3 + 5 6 7 + 8 9 10 11 +99 13 14 15 16 +``` + +We start at the top: + +1. Current cell: `1`, we can choose from `2` and `3`, `3` looks better, so we + choose it. +2. Current cell: `3`, we can choose from `6` and `7`, `7` looks better, so we + choose it. +3. Current cell: `7`, we can choose from `10` and `11`, `11` looks better, so we + choose it. +4. Current cell: `11`, we can choose from `15` and `16`, `16` looks better, so + we choose it. + +Our final sum is: `1 + 3 + 7 + 11 + 16 = 38`, but in the bottom left cell we +have a `99` that is bigger than our whole sum. + +:::tip + +Dijkstra's algorithm is a greedy algorithm too, try to think why it is correct. + +::: diff --git a/algorithms/04-recursion/2023-08-17-pyramid-slide-down/03-top-down-dp.md b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/03-top-down-dp.md new file mode 100644 index 0000000..14cf393 --- /dev/null +++ b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/03-top-down-dp.md @@ -0,0 +1,256 @@ +--- +id: top-down-dp +slug: /recursion/pyramid-slide-down/top-down-dp +title: Top-down DP solution +description: | + Top-down DP solution of the Pyramid Slide Down. +tags: + - java + - dynamic-programming + - top-down-dp +last_updated: + date: 2023-08-17 +--- + +# Top-down dynamic programming + +_Top-down dynamic programming_ is probably the most common approach, since (at +least looks like) is the easiest to implement. The whole point is avoiding the +unnecessary computations that we have already done. + +In our case, we can use our naïve solution and put a _cache_ on top of it that +will make sure, we don't do unnecessary calculations. + +```java +// This “structure” is required, since I have decided to use ‹TreeMap› which +// requires the ordering on the keys. It represents one position in the pyramid. +record Position(int row, int col) implements Comparable { + public int compareTo(Position r) { + if (row != r.row) { + return Integer.valueOf(row).compareTo(r.row); + } + + if (col != r.col) { + return Integer.valueOf(col).compareTo(r.col); + } + + return 0; + } +} + +public static int longestSlideDown( + int[][] pyramid, + TreeMap cache, + Position position) { + int row = position.row; + int col = position.col; + + if (row >= pyramid.length || col < 0 || col >= pyramid[row].length) { + // BASE: out of bounds + return Integer.MIN_VALUE; + } + + if (row == pyramid.length - 1) { + // BASE: bottom of the pyramid + return pyramid[position.row][position.col]; + } + + if (!cache.containsKey(position)) { + // We haven't computed the position yet, so we run the same “formula” as + // in the naïve version »and« we put calculated slide into the cache. + // Next time we want the slide down from given position, it will be just + // retrieved from the cache. + int slideDown = Math.max( + longestSlideDown(pyramid, cache, new Position(row + 1, col)), + longestSlideDown(pyramid, cache, new Position(row + 1, col + 1))); + cache.put(position, pyramid[row][col] + slideDown); + } + + return cache.get(position); +} + +public static int longestSlideDown(int[][] pyramid) { + // At the beginning we need to create a cache and share it across the calls. + TreeMap cache = new TreeMap<>(); + return longestSlideDown(pyramid, cache, new Position(0, 0)); +} +``` + +You have probably noticed that `record Position` have appeared. Since we are +caching the already computed values, we need a “reasonable” key. In this case we +share the cache only for one _run_ (i.e. pyramid) of the `longestSlideDown`, so +we can cache just with the indices within the pyramid, i.e. the `Position`. + +:::tip Record + +_Record_ is relatively new addition to the Java language. It is basically an +immutable structure with implicitly defined `.equals()`, `.hashCode()`, +`.toString()` and getters for the attributes. + +::: + +Because of the choice of `TreeMap`, we had to additionally define the ordering +on it. + +In the `longestSlideDown` you can notice that the computation which used to be +at the end of the naïve version above, is now wrapped in an `if` statement that +checks for the presence of the position in the cache and computes the slide down +just when it's needed. + +## Time complexity + +If you think that evaluating time complexity for this approach is a bit more +tricky, you are right. Keeping the cache in mind, it is not the easiest thing +to do. However there are some observations that might help us figure this out: + +1. Slide down from each position is calculated only once. +2. Once calculated, we use the result from the cache. + +Knowing this, we still cannot, at least easily, describe the time complexity of +finding the best slide down from a specific position, **but** we can bound it +from above for the **whole** run from the top. Now the question is how we can do +that! + +Overall we are doing the same things for almost[^1] all of the positions within +the pyramid: + +1. We calculate and store it (using the partial results stored in cache). This + is done only once. + + For each calculation we take 2 values from the cache and insert one value. + Because we have chosen `TreeMap`, these 3 operations have logarithmic time + complexity and therefore this step is equivalent to $3 \cdot \log_2{n}$. + + However for the sake of simplicity, we are going to account only for the + insertion, the reason is rather simple, if we include the 2 retrievals here, + it will be interleaved with the next step, therefore it is easier to keep the + retrievals in the following point. + + :::caution + + You might have noticed it's still not that easy, cause we're not having full + cache right from the beginning, but the sum of those logarithms cannot be + expressed in a nice way, so taking the upper bound, i.e. expecting the cache + to be full at all times, is the best option for nice and readable complexity + of the whole approach. + + ::: + + Our final upper bound of this work is therefore $\log_2{n}$. + +2. We retrieve it from the cache. Same as in first point, but only twice, so we + get $2 \cdot \log_2{n}$. + + :::caution + + It's done twice because of the `.containsKey()` in the `if` condition. + + ::: + +Okay, we have evaluated work done for each of the cells in the pyramid and now +we need to put it together. + +Let's split the time complexity of our solution into two operands: + +$$ +\mathcal{O}(r + s) +$$ + +$r$ will represent the _actual_ calculation of the cells and $s$ will represent +the additional retrievals on top of the calculation. + +We calculate the values only **once**, therefore we can safely agree on: + +$$ +\begin{align*} +r &= n \cdot \log{n} \\ +\end{align*} +$$ + +What about the $s$ though? Key observation here is the fact that we have 2 +lookups on the tree in each of them **and** we do it twice, cause each cell has +at most 2 parents: + +$$ +\begin{align*} +s &= n \cdot 2 \cdot \left( 2 \cdot \log{n} \right) \\ +s &= 4 \cdot n \cdot \log{n} +\end{align*} +$$ + +:::tip + +You might've noticed that lookups actually take more time than the construction +of the results. This is not entirely true, since we have included the +`.containsKey()` and `.get()` from the `return` statement in the second part. + +If we were to represent this more precisely, we could've gone with: + +$$ +\begin{align*} +r &= 3 \cdot n \cdot \log{n} \\ +s &= 2 \cdot n \cdot \log{n} +\end{align*} +$$ + +On the other hand we are summing both numbers together, therefore in the end it +doesn't really matter. + +(_Feel free to compare the sums of both “splits”._) + +::: + +And so our final time complexity for the whole _top-down dynamic programming_ +approach is: + +$$ +\mathcal{O}(r + s) \\ +\mathcal{O}(n \cdot \log{n} + 4 \cdot n \cdot \log{n}) \\ +\mathcal{O}(5 \cdot n \cdot \log{n}) \\ +\mathcal{O}(n \cdot \log{n}) +$$ + +As you can see, this is worse than our _greedy_ solution that was incorrect, but +it's better than the _naïve_ one. + +## Memory complexity + +With this approach we need to talk about the memory complexity too, because we +have introduced cache. If you think that the memory complexity is linear to the +input, you are right. We start at the top and try to find each and every slide +down. At the end we get the final result for `new Position(0, 0)`, so we need to +compute everything below. + +That's how we obtain: + +$$ +\mathcal{O}(n) +$$ + +$n$ represents the total amount of cells in the pyramid, i.e. + +$$ +\sum_{y=0}^{\mathtt{pyramid.length} - 1} \mathtt{pyramid}\left[y\right]\mathtt{.length} +$$ + +:::caution + +If you're wondering whether it's correct because of the second `if` in our +function, your guess is right. However we are expressing the complexity in the +Bachmann-Landau notation, so we care about the **upper bound**, not the exact +number. + +::: + +:::tip Can this be optimized? + +Yes, it can! Try to think about a way, how can you minimize the memory +complexity of this approach. I'll give you a hint: + +$$ +\mathcal{O}(rows) +$$ + +::: + +[^1]: except the bottom row diff --git a/algorithms/04-recursion/2023-08-17-pyramid-slide-down/04-bottom-up-dp.md b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/04-bottom-up-dp.md new file mode 100644 index 0000000..700c838 --- /dev/null +++ b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/04-bottom-up-dp.md @@ -0,0 +1,159 @@ +--- +id: bottom-up-dp +slug: /recursion/pyramid-slide-down/bottom-up-dp +title: Bottom-up DP solution +description: | + Bottom-up DP solution of the Pyramid Slide Down. +tags: + - java + - dynamic-programming + - bottom-up-dp +last_updated: + date: 2023-08-17 +--- + +# Bottom-up dynamic programming + +If you try to think in depth about the top-down DP solution, you might notice +that the _core_ of it stands on caching the calculations that have been already +done on the lower “levels” of the pyramid. Our bottom-up implementation will be +using this fact! + +:::tip + +As I have said in the _top-down DP_ section, it is the easiest way to implement +DP (unless the cached function has complicated parameters, in that case it might +get messy). + +Bottom-up dynamic programming can be more effective, but may be more complicated +to implement right from the beginning. + +::: + +Let's see how we can implement it: + +```java +public static int longestSlideDown(int[][] pyramid) { + // In the beginning we declare new array. At this point it is easier to just + // work with the one dimension, i.e. just allocating the space for the rows. + int[][] slideDowns = new int[pyramid.length][]; + + // Bottom row gets just copied, there's nothing else to do… It's the base + // case. + slideDowns[pyramid.length - 1] = Arrays.copyOf(pyramid[pyramid.length - 1], + pyramid[pyramid.length - 1].length); + + // Then we need to propagate the found slide downs for each of the levels + // above. + for (int y = pyramid.length - 2; y >= 0; --y) { + // We start by copying the values lying in the row we're processing. + // They get included in the final sum and we need to allocate the space + // for the precalculated slide downs anyways. + int[] row = Arrays.copyOf(pyramid[y], pyramid[y].length); + + // At this we just need to “fetch” the partial results from “neighbours” + for (int x = 0; x < row.length; ++x) { + // We look under our position, since we expect the rows to get + // shorter, we can safely assume such position exists. + int under = slideDowns[y + 1][x]; + + // Then we have a look to the right, such position doesn't have to + // exist, e.g. on the right edge, so we validate the index, and if + // it doesn't exist, we just assign minimum of the ‹int› which makes + // sure that it doesn't get picked in the ‹Math.max()› call. + int toRight = x + 1 < slideDowns[y + 1].length + ? slideDowns[y + 1][x + 1] + : Integer.MIN_VALUE; + + // Finally we add the best choice at this point. + row[x] += Math.max(under, toRight); + } + + // And save the row we've just calculated partial results for to the + // “table”. + slideDowns[y] = row; + } + + // At the end we can find our seeked slide down at the top cell. + return slideDowns[0][0]; +} +``` + +I've tried to explain the code as much as possible within the comments, since it +might be more beneficial to see right next to the “offending” lines. + +As you can see, in this approach we go from the other side[^1], the bottom of +the pyramid and propagate the partial results up. + +:::info How is this different from the _greedy_ solution??? + +If you try to compare them, you might find a very noticable difference. The +greedy approach is going from the top to the bottom without **any** knowledge of +what's going on below. On the other hand, bottom-up DP is going from the bottom +(_DUH…_) and **propagates** the partial results to the top. The propagation is +what makes sure that at the top I don't choose the best **local** choice, but +the best **overall** result I can achieve. + +::: + +## Time complexity + +Time complexity of this solution is rather simple. We allocate an array for the +rows and then for each row, we copy it and adjust the partial results. Doing +this we get: + +$$ +\mathcal{O}(rows + 2n) +$$ + +Of course, this is an upper bound, since we iterate through the bottom row only +once. + +## Memory complexity + +We're allocating an array for the pyramid **again** for our partial results, so +we get: + +$$ +\mathcal{O}(n) +$$ + +:::tip + +If we were writing this in C++ or Rust, we could've avoided that, but not +really. + +C++ would allow us to **copy** the pyramid rightaway into the parameter, so we +would be able to directly change it. However it's still a copy, even though we +don't need to allocate anything ourselves. It's just implicitly done for us. + +Rust is more funny in this case. If the pyramids weren't used after the call of +`longest_slide_down`, it would simply **move** them into the functions. If they +were used afterwards, the compiler would force you to either borrow it, or +_clone-and-move_ for the function. + +--- + +Since we're doing it in Java, we get a reference to the _original_ array and we +can't do whatever we want with it. + +::: + +# Summary + +And we've finally reached the end. We have seen 4 different “solutions”[^2] of +the same problem using different approaches. Different approaches follow the +order in which you might come up with them, each approach influences its +successor and represents the way we can enhance the existing implementation. + +--- + +:::info source + +You can find source code referenced in the text +[here](pathname:///files/algorithms/recursion/pyramid-slide-down.tar.gz). + +::: + +[^1]: definitely not an RHCP reference :wink: +[^2]: one was not correct, thus the quotes diff --git a/algorithms/04-recursion/2023-08-17-pyramid-slide-down/index.md b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/index.md new file mode 100644 index 0000000..5805f30 --- /dev/null +++ b/algorithms/04-recursion/2023-08-17-pyramid-slide-down/index.md @@ -0,0 +1,116 @@ +--- +id: pyramid-slide-down +slug: /recursion/pyramid-slide-down +title: Introduction to dynamic programming +description: | + Solving a problem in different ways. +tags: + - java + - recursion + - exponential + - greedy + - dynamic-programming + - top-down-dp + - bottom-up-dp +last_updated: + date: 2023-08-17 +--- + +In this series we will try to solve one problem in different ways. + +## Problem + +The problem we are going to solve is one of _CodeWars_ katas and is called +[Pyramid Slide Down](https://www.codewars.com/kata/551f23362ff852e2ab000037). + +We are given a 2D array of integers and we are to find the _slide down_. +_Slide down_ is a maximum sum of consecutive numbers from the top to the bottom. + +Let's have a look at few examples. Consider the following pyramid: + +``` + 3 + 7 4 + 2 4 6 +8 5 9 3 +``` + +This pyramid has following slide down: + +``` + *3 + *7 4 + 2 *4 6 +8 5 *9 3 +``` + +And its value is `23`. + +We can also have a look at a _bigger_ example: + +``` + 75 + 95 64 + 17 47 82 + 18 35 87 10 + 20 4 82 47 65 + 19 1 23 3 34 + 88 2 77 73 7 63 67 + 99 65 4 28 6 16 70 92 + 41 41 26 56 83 40 80 70 33 + 41 48 72 33 47 32 37 16 94 29 + 53 71 44 65 25 43 91 52 97 51 14 + 70 11 33 28 77 73 17 78 39 68 17 57 + 91 71 52 38 17 14 91 43 58 50 27 29 48 + 63 66 4 68 89 53 67 30 73 16 69 87 40 31 + 4 62 98 27 23 9 70 98 73 93 38 53 60 4 23 +``` + +Slide down in this case is equal to `1074`. + +## Solving the problem + +:::caution + +I will describe the following ways you can approach this problem and implement +them in _Java_[^1]. + +::: + +For all of the following solutions I will be using basic `main` function that +will output `true`/`false` based on the expected output of our algorithm. Any +other differences will lie only in the solutions of the problem. You can see the +`main` here: + +```java +public static void main(String[] args) { + System.out.print("Test #1: "); + System.out.println(longestSlideDown(new int[][] { + { 3 }, + { 7, 4 }, + { 2, 4, 6 }, + { 8, 5, 9, 3 } + }) == 23 ? "passed" : "failed"); + + System.out.print("Test #2: "); + System.out.println(longestSlideDown(new int[][] { + { 75 }, + { 95, 64 }, + { 17, 47, 82 }, + { 18, 35, 87, 10 }, + { 20, 4, 82, 47, 65 }, + { 19, 1, 23, 75, 3, 34 }, + { 88, 2, 77, 73, 7, 63, 67 }, + { 99, 65, 4, 28, 6, 16, 70, 92 }, + { 41, 41, 26, 56, 83, 40, 80, 70, 33 }, + { 41, 48, 72, 33, 47, 32, 37, 16, 94, 29 }, + { 53, 71, 44, 65, 25, 43, 91, 52, 97, 51, 14 }, + { 70, 11, 33, 28, 77, 73, 17, 78, 39, 68, 17, 57 }, + { 91, 71, 52, 38, 17, 14, 91, 43, 58, 50, 27, 29, 48 }, + { 63, 66, 4, 68, 89, 53, 67, 30, 73, 16, 69, 87, 40, 31 }, + { 4, 62, 98, 27, 23, 9, 70, 98, 73, 93, 38, 53, 60, 4, 23 }, + }) == 1074 ? "passed" : "failed"); +} +``` + +[^1]: cause why not, right!?