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110 lines
3 KiB
C#
110 lines
3 KiB
C#
public class Solution {
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private static readonly int WATER = 0;
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private static readonly int ISLAND = 1;
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private static readonly List<(int dy, int dx)> DIRECTIONS = [
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(1, 0),
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(-1, 0),
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(0, 1),
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(0, -1)
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];
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private static void RunBFS(int[][] grid, int y0, int x0, int mark) {
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var q = new Queue<(int y, int x)>();
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// Handle the start
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grid[y0][x0] = mark;
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q.Enqueue((y0, x0));
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while (q.TryDequeue(out var next)) {
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var (y, x) = next;
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foreach (var (dy, dx) in DIRECTIONS) {
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var nextY = y + dy;
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var nextX = x + dx;
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if (nextY < 0 || nextY >= grid.Length || nextX < 0 || nextX >= grid[nextY].Length) {
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continue;
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}
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if (grid[nextY][nextX] != ISLAND) {
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continue;
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}
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grid[nextY][nextX] = mark;
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q.Enqueue((nextY, nextX));
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}
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}
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}
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private void MarkIslands(int[][] grid) {
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int mark = 1;
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for (int y = 0; y < grid.Length; ++y) {
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for (int x = 0; x < grid[y].Length; ++x) {
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if (grid[y][x] == ISLAND) {
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RunBFS(grid, y, x, ++mark);
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}
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}
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}
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}
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private bool CheckSubIsland(int[][] grid1, int[][] grid2, int y0, int x0) {
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if (grid1[y0][x0] == WATER || grid2[y0][x0] == WATER) {
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return false;
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}
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var q = new Queue<(int y, int x)>();
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// Handle the start; sink the island to optimize for time complexity
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var expectedMark = grid1[y0][x0];
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grid2[y0][x0] = WATER;
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q.Enqueue((y0, x0));
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var isSubIsland = true;
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while (q.TryDequeue(out var next)) {
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var (y, x) = next;
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foreach (var (dy, dx) in DIRECTIONS) {
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var nextY = y + dy;
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var nextX = x + dx;
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// bounds
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if (nextY < 0 || nextY >= grid2.Length || nextX < 0 || nextX >= grid2[nextY].Length) {
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continue;
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}
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// island continuation
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if (grid2[nextY][nextX] != ISLAND) {
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continue;
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}
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// check if the mark matches
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if (grid1[nextY][nextX] != expectedMark) {
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isSubIsland = false;
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}
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// sink to optimize
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grid2[nextY][nextX] = WATER;
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q.Enqueue((nextY, nextX));
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}
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}
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return isSubIsland;
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}
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public int CountSubIslands(int[][] grid1, int[][] grid2) {
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MarkIslands(grid1);
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int subislands = 0;
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for (int y = 0; y < grid2.Length; ++y) {
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for (int x = 0; x < grid2[y].Length; ++x) {
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if (CheckSubIsland(grid1, grid2, y, x)) {
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++subislands;
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}
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}
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}
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return subislands;
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}
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}
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