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LeetCode/go/robot-collisions.go

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package main
import (
"cmp"
"slices"
)
type Robot struct {
index int
position int
health int
direction byte
}
func survivedRobotsHealths(positions []int, healths []int, directions string) []int {
// construct a slice of robots instead of separate slices
robots := make([]Robot, len(positions))
for i := range len(positions) {
robots[i] = Robot{
index: i,
position: positions[i],
health: healths[i],
direction: directions[i],
}
}
// sort by positions
slices.SortFunc(robots, func(a, b Robot) int {
return cmp.Compare(a.position, b.position)
})
var stack []*Robot
for i := range robots {
robot := &robots[i]
if robot.direction == 'R' {
stack = append(stack, robot)
continue
}
for len(stack) > 0 && robot.health > 0 {
otherRobot := stack[len(stack)-1]
stack = stack[:len(stack)-1]
if otherRobot.health > robot.health {
otherRobot.health--
robot.health = 0
stack = append(stack, otherRobot)
} else if otherRobot.health < robot.health {
robot.health--
otherRobot.health = 0
} else {
robot.health = 0
otherRobot.health = 0
}
}
}
// revert to the original ordering to preserve the order of the robots
// for the output
slices.SortFunc(robots, func(a, b Robot) int {
return cmp.Compare(a.index, b.index)
})
var hp []int
for _, robot := range robots {
if robot.health > 0 {
hp = append(hp, robot.health)
}
}
return hp
}