LeetCode/go/keys-and-rooms.go

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package main
import (
arraystack "github.com/emirpasic/gods/v2/stacks/arraystack"
)
type DFSEntry struct {
room int
index int
}
func (e *DFSEntry) Next() DFSEntry {
return DFSEntry{room: e.room, index: e.index + 1}
}
func canVisitAllRooms(rooms [][]int) bool {
s := arraystack.New[DFSEntry]()
s.Push(DFSEntry{room: 0, index: 0})
visited := make([]bool, len(rooms))
visited[0] = true
for !s.Empty() {
key, _ := s.Pop()
if key.index >= len(rooms[key.room]) {
continue
}
s.Push(key.Next())
unlockedRoom := rooms[key.room][key.index]
if visited[unlockedRoom] {
continue
}
visited[unlockedRoom] = true
s.Push(DFSEntry{room: unlockedRoom, index: 0})
}
for _, unlocked := range visited {
if !unlocked {
return false
}
}
return true
}