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LeetCode/go/palindrome-partitioning.go

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package main
import (
"slices"
)
func getPalindromes(s string) [][]bool {
size := len(s) + 1
// Create a DP table
palindromes := make([][]bool, size)
for i := range size {
palindromes[i] = make([]bool, size)
}
// Set the ranges that represent a palindrome
checkPalindromes := func(i, j int) {
if i < 0 || j >= len(s) {
return
}
for i >= 0 && j < len(s) && s[i] == s[j] {
palindromes[i][j+1] = true
i -= 1
j += 1
}
}
for i, _ := range s {
checkPalindromes(i, i)
checkPalindromes(i, i+1)
}
return palindromes
}
func getPartitions(s string, palindromes [][]bool) [][]string {
var partitions [][]string
var currentPartition []string
var dfs func(int)
dfs = func(i int) {
if i >= len(s) && len(currentPartition) > 0 {
partitions = append(partitions, slices.Clone(currentPartition))
return
} else if i >= len(s) {
return
}
for j := len(s); j > i; j-- {
if !palindromes[i][j] {
continue
}
currentPartition = append(currentPartition, s[i:j])
dfs(j)
currentPartition = currentPartition[:len(currentPartition)-1]
}
}
dfs(0)
return partitions
}
func partition(s string) [][]string {
return getPartitions(s, getPalindromes(s))
}