use std::cmp::Eq;
use std::collections::VecDeque;
use std::fmt::Debug;
use std::hash::Hash;
use std::ops::{Add, Index, IndexMut, Mul, Sub};

#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Vector2D<T> {
    x: T,
    y: T,
}

impl<T> Vector2D<T> {
    pub fn new(x: T, y: T) -> Vector2D<T> {
        Vector2D { x, y }
    }
}

impl<T: Copy> Vector2D<T> {
    pub fn swap(&self) -> Self {
        Self {
            x: self.y,
            y: self.x,
        }
    }

    pub fn x(&self) -> T {
        self.x
    }

    pub fn y(&self) -> T {
        self.y
    }
}

macro_rules! generate_indices {
    ($container:ty) => {
        impl<I, C> Index<Vector2D<I>> for $container
        where
            I: Copy + TryInto<usize>,
            <I as TryInto<usize>>::Error: Debug,
            C: Index<usize>,
        {
            type Output = C::Output;

            fn index(&self, index: Vector2D<I>) -> &Self::Output {
                let (x, y): (usize, usize) =
                    (index.x.try_into().unwrap(), index.y.try_into().unwrap());
                &self[y][x]
            }
        }

        impl<I, C> IndexMut<Vector2D<I>> for $container
        where
            I: Copy + TryInto<usize>,
            <I as TryInto<usize>>::Error: Debug,
            C: IndexMut<usize>,
        {
            fn index_mut(&mut self, index: Vector2D<I>) -> &mut Self::Output {
                let (x, y): (usize, usize) =
                    (index.x.try_into().unwrap(), index.y.try_into().unwrap());
                &mut self[y][x]
            }
        }
    };
}

generate_indices!(VecDeque<C>);
generate_indices!([C]);
generate_indices!(Vec<C>);
// generate_indices!([C; N], const N: usize);

pub fn in_range<I, C>(v: &[Vec<C>], idx: &Vector2D<I>) -> bool
where
    I: Copy,
    usize: TryFrom<I>,
{
    usize::try_from(idx.y)
        .and_then(|y| usize::try_from(idx.x).map(|x| y < v.len() && x < v[y].len()))
        .unwrap_or(false)
}

// See: https://github.com/rust-lang/rust/issues/102731
// impl<U: From<T>, T> From<Vector2D<T>> for Vector2D<U> {
//     fn from(value: Vector2D<T>) -> Self {
//         Self {
//             x: U::from(value.x),
//             y: U::from(value.y),
//         }
//     }
// }

impl<T: Add + Add<Output = U>, U> Add for Vector2D<T> {
    type Output = Vector2D<U>;

    fn add(self, rhs: Self) -> Self::Output {
        Vector2D {
            x: self.x + rhs.x,
            y: self.y + rhs.y,
        }
    }
}

impl<T: Sub + Sub<Output = U>, U> Sub for Vector2D<T> {
    type Output = Vector2D<U>;

    fn sub(self, rhs: Self) -> Self::Output {
        Vector2D {
            x: self.x - rhs.x,
            y: self.y - rhs.y,
        }
    }
}

impl<T: Mul + Mul<Output = U>, U> Mul for Vector2D<T> {
    type Output = Vector2D<U>;

    fn mul(self, rhs: Self) -> Self::Output {
        Vector2D {
            x: self.x * rhs.x,
            y: self.y * rhs.y,
        }
    }
}

impl<T: Mul + Mul<Output = U> + Copy, U> Mul<T> for Vector2D<T> {
    type Output = Vector2D<U>;

    fn mul(self, rhs: T) -> Self::Output {
        Vector2D {
            x: self.x * rhs,
            y: self.y * rhs,
        }
    }
}