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vectors: factor out and implement 3D vector

• factor out the vectors to separate module
• implement ‹Vector3D›

Signed-off-by: Matej Focko <me@mfocko.xyz>
This commit is contained in:
Matej Focko 2023-01-07 16:18:42 +01:00
parent 0cd41d53df
commit ca5174b41e
Signed by: mfocko
GPG key ID: 7C47D46246790496
4 changed files with 143 additions and 2 deletions

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@ -7,5 +7,5 @@ pub use solution::*;
mod testing; mod testing;
pub use testing::*; pub use testing::*;
mod vector2d; mod vectors;
pub use vector2d::*; pub use vectors::*;

5
src/vectors/mod.rs Normal file
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@ -0,0 +1,5 @@
mod vec2d;
pub use vec2d::*;
mod vec3d;
pub use vec3d::*;

136
src/vectors/vec3d.rs Normal file
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@ -0,0 +1,136 @@
use std::cmp::Eq;
// use std::collections::VecDeque;
use std::fmt::Debug;
use std::hash::Hash;
use std::ops::{Add, /* Index, IndexMut, */ Mul, Sub};
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Vector3D<T> {
x: T,
y: T,
z: T,
}
impl<T> Vector3D<T> {
pub fn new(x: T, y: T, z: T) -> Vector3D<T> {
Vector3D { x, y, z }
}
pub fn x(&self) -> &T {
&self.x
}
pub fn y(&self) -> &T {
&self.y
}
pub fn z(&self) -> &T {
&self.z
}
}
// [TODO] Implement indexing
// macro_rules! generate_indices {
// ($container:ty) => {
// impl<I, C> Index<Vector3D<I>> for $container
// where
// I: Copy + TryInto<usize>,
// <I as TryInto<usize>>::Error: Debug,
// C: Index<usize>,
// {
// type Output = C::Output;
// fn index(&self, index: Vector3D<I>) -> &Self::Output {
// let (x, y): (usize, usize) =
// (index.x.try_into().unwrap(), index.y.try_into().unwrap());
// &self[y][x]
// }
// }
// impl<I, C> IndexMut<Vector3D<I>> for $container
// where
// I: Copy + TryInto<usize>,
// <I as TryInto<usize>>::Error: Debug,
// C: IndexMut<usize>,
// {
// fn index_mut(&mut self, index: Vector3D<I>) -> &mut Self::Output {
// let (x, y): (usize, usize) =
// (index.x.try_into().unwrap(), index.y.try_into().unwrap());
// &mut self[y][x]
// }
// }
// };
// }
// generate_indices!(VecDeque<C>);
// generate_indices!([C]);
// generate_indices!(Vec<C>);
// // generate_indices!([C; N], const N: usize);
// pub fn in_range<I, C>(v: &[Vec<C>], idx: &Vector3D<I>) -> bool
// where
// I: Copy,
// usize: TryFrom<I>,
// {
// usize::try_from(idx.y)
// .and_then(|y| usize::try_from(idx.x).map(|x| y < v.len() && x < v[y].len()))
// .unwrap_or(false)
// }
// See: https://github.com/rust-lang/rust/issues/102731
// impl<U: From<T>, T> From<Vector3D<T>> for Vector3D<U> {
// fn from(value: Vector3D<T>) -> Self {
// Self {
// x: U::from(value.x),
// y: U::from(value.y),
// }
// }
// }
impl<T: Add + Add<Output = U>, U> Add for Vector3D<T> {
type Output = Vector3D<U>;
fn add(self, rhs: Self) -> Self::Output {
Vector3D {
x: self.x + rhs.x,
y: self.y + rhs.y,
z: self.z + rhs.z,
}
}
}
impl<T: Sub + Sub<Output = U>, U> Sub for Vector3D<T> {
type Output = Vector3D<U>;
fn sub(self, rhs: Self) -> Self::Output {
Vector3D {
x: self.x - rhs.x,
y: self.y - rhs.y,
z: self.z - rhs.z,
}
}
}
impl<T: Mul + Mul<Output = U>, U> Mul for Vector3D<T> {
type Output = Vector3D<U>;
fn mul(self, rhs: Self) -> Self::Output {
Vector3D {
x: self.x * rhs.x,
y: self.y * rhs.y,
z: self.z * rhs.z,
}
}
}
impl<T: Mul + Mul<Output = U> + Copy, U> Mul<T> for Vector3D<T> {
type Output = Vector3D<U>;
fn mul(self, rhs: T) -> Self::Output {
Vector3D {
x: self.x * rhs,
y: self.y * rhs,
z: self.z * rhs,
}
}
}