vectors: factor out and implement 3D vector
• factor out the vectors to separate module • implement ‹Vector3D› Signed-off-by: Matej Focko <me@mfocko.xyz>
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4 changed files with 143 additions and 2 deletions
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@ -7,5 +7,5 @@ pub use solution::*;
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mod testing;
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pub use testing::*;
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mod vector2d;
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pub use vector2d::*;
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mod vectors;
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pub use vectors::*;
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5
src/vectors/mod.rs
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5
src/vectors/mod.rs
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@ -0,0 +1,5 @@
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mod vec2d;
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pub use vec2d::*;
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mod vec3d;
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pub use vec3d::*;
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136
src/vectors/vec3d.rs
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136
src/vectors/vec3d.rs
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@ -0,0 +1,136 @@
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use std::cmp::Eq;
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// use std::collections::VecDeque;
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use std::fmt::Debug;
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use std::hash::Hash;
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use std::ops::{Add, /* Index, IndexMut, */ Mul, Sub};
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct Vector3D<T> {
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x: T,
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y: T,
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z: T,
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}
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impl<T> Vector3D<T> {
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pub fn new(x: T, y: T, z: T) -> Vector3D<T> {
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Vector3D { x, y, z }
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}
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pub fn x(&self) -> &T {
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&self.x
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}
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pub fn y(&self) -> &T {
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&self.y
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}
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pub fn z(&self) -> &T {
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&self.z
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}
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}
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// [TODO] Implement indexing
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// macro_rules! generate_indices {
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// ($container:ty) => {
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// impl<I, C> Index<Vector3D<I>> for $container
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// where
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// I: Copy + TryInto<usize>,
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// <I as TryInto<usize>>::Error: Debug,
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// C: Index<usize>,
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// {
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// type Output = C::Output;
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// fn index(&self, index: Vector3D<I>) -> &Self::Output {
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// let (x, y): (usize, usize) =
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// (index.x.try_into().unwrap(), index.y.try_into().unwrap());
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// &self[y][x]
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// }
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// }
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// impl<I, C> IndexMut<Vector3D<I>> for $container
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// where
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// I: Copy + TryInto<usize>,
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// <I as TryInto<usize>>::Error: Debug,
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// C: IndexMut<usize>,
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// {
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// fn index_mut(&mut self, index: Vector3D<I>) -> &mut Self::Output {
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// let (x, y): (usize, usize) =
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// (index.x.try_into().unwrap(), index.y.try_into().unwrap());
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// &mut self[y][x]
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// }
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// }
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// };
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// }
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// generate_indices!(VecDeque<C>);
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// generate_indices!([C]);
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// generate_indices!(Vec<C>);
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// // generate_indices!([C; N], const N: usize);
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// pub fn in_range<I, C>(v: &[Vec<C>], idx: &Vector3D<I>) -> bool
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// where
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// I: Copy,
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// usize: TryFrom<I>,
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// {
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// usize::try_from(idx.y)
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// .and_then(|y| usize::try_from(idx.x).map(|x| y < v.len() && x < v[y].len()))
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// .unwrap_or(false)
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// }
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// See: https://github.com/rust-lang/rust/issues/102731
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// impl<U: From<T>, T> From<Vector3D<T>> for Vector3D<U> {
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// fn from(value: Vector3D<T>) -> Self {
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// Self {
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// x: U::from(value.x),
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// y: U::from(value.y),
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// }
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// }
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// }
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impl<T: Add + Add<Output = U>, U> Add for Vector3D<T> {
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type Output = Vector3D<U>;
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fn add(self, rhs: Self) -> Self::Output {
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Vector3D {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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z: self.z + rhs.z,
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}
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}
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}
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impl<T: Sub + Sub<Output = U>, U> Sub for Vector3D<T> {
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type Output = Vector3D<U>;
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fn sub(self, rhs: Self) -> Self::Output {
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Vector3D {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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z: self.z - rhs.z,
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}
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}
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}
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impl<T: Mul + Mul<Output = U>, U> Mul for Vector3D<T> {
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type Output = Vector3D<U>;
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fn mul(self, rhs: Self) -> Self::Output {
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Vector3D {
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x: self.x * rhs.x,
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y: self.y * rhs.y,
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z: self.z * rhs.z,
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}
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}
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}
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impl<T: Mul + Mul<Output = U> + Copy, U> Mul<T> for Vector3D<T> {
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type Output = Vector3D<U>;
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fn mul(self, rhs: T) -> Self::Output {
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Vector3D {
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x: self.x * rhs,
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y: self.y * rhs,
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z: self.z * rhs,
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}
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}
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}
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