vectors: return value instead of reference
There was no use-case for returning reference rather than a value and in majority of case the dereference was needed. When using 2D/3D vectors, they are mostly initialized with the numbers and it is contraproductive to pass around references to numbers as they are more expensive than the copies. Signed-off-by: Matej Focko <me@mfocko.xyz>
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f151a9a785
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06243918fc
6 changed files with 57 additions and 55 deletions
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@ -116,13 +116,13 @@ impl Solution<Input, Output> for Day14 {
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}
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fn part_1(input: &Input) -> Output {
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let max_y = *input
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let max_y = input
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.iter()
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.map(|l| max(l.from.y(), l.to.y()))
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.max()
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.unwrap();
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let terminate = |grain: &Coord, _is_set: bool| *grain.y() >= max_y;
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let terminate = |grain: &Coord, _is_set: bool| grain.y() >= max_y;
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simulate_falling(input, terminate)
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}
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@ -140,8 +140,8 @@ impl Solution<Input, Output> for Day14 {
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let mut lines = input.clone();
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lines.push(Line {
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from: Coord::new(500 - (*y + 2), *y + 2),
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to: Coord::new(500 + (*y + 2), *y + 2),
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from: Coord::new(500 - (y + 2), y + 2),
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to: Coord::new(500 + (y + 2), y + 2),
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});
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simulate_falling(&lines, terminate)
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@ -15,7 +15,7 @@ type Coord = Vector2D<i32>;
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fn manhattan(u: &Coord, v: &Coord) -> i32 {
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let direction = *v - *u;
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(*direction.x()).abs() + (*direction.y()).abs()
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(direction.x()).abs() + (direction.y()).abs()
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}
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#[derive(Debug, PartialEq, Eq, Clone)]
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@ -27,12 +27,12 @@ struct Sensor {
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impl Sensor {
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fn bounds_at_y(&self, y: i32) -> Option<(Coord, Coord)> {
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let m = manhattan(&self.position, &self.beacon);
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if y < *self.position.y() - m || y > *self.position.y() + m {
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if y < self.position.y() - m || y > self.position.y() + m {
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return None;
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}
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let x = *self.position.x();
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let side_d = m - (*self.position.y() - y).abs();
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let x = self.position.x();
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let side_d = m - (self.position.y() - y).abs();
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Some((Coord::new(x - side_d, y), Coord::new(x + side_d, y)))
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}
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@ -79,7 +79,7 @@ fn cannot_contain(sensors: &Input, watched_y: i32) -> Output {
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.iter()
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.filter_map(|s| s.bounds_at_y(watched_y))
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.for_each(|(l, r)| {
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(*l.x()..=*r.x()).for_each(|x| {
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(l.x()..=r.x()).for_each(|x| {
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positions.insert(x, Status::Cannot);
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})
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});
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@ -87,14 +87,14 @@ fn cannot_contain(sensors: &Input, watched_y: i32) -> Output {
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// rewrite beacons and sensors if needed
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sensors
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.iter()
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.filter(|s| *s.position.y() == watched_y || *s.beacon.y() == watched_y)
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.filter(|s| s.position.y() == watched_y || s.beacon.y() == watched_y)
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.for_each(|s| {
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if *s.beacon.y() == watched_y {
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positions.insert(*s.beacon.x(), Status::Beacon);
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if s.beacon.y() == watched_y {
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positions.insert(s.beacon.x(), Status::Beacon);
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}
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if *s.position.y() == watched_y {
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positions.insert(*s.beacon.x(), Status::Sensor);
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if s.position.y() == watched_y {
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positions.insert(s.beacon.x(), Status::Sensor);
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}
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});
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@ -113,7 +113,7 @@ fn check_row(sensors: &Input, watched_y: i32, upper_bound: i32) -> Vec<(i32, i32
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sensors
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.iter()
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.filter_map(|s| s.bounds_at_y(watched_y))
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.map(|(l, r)| (max(0, *l.x()), min(*r.x(), upper_bound))),
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.map(|(l, r)| (max(0, l.x()), min(r.x(), upper_bound))),
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);
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positions.sort();
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@ -25,9 +25,9 @@ fn get_bounding_box(droplets: &[Coord]) -> (Coord, Coord) {
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.iter()
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.fold(Coord::new(i32::MAX, i32::MAX, i32::MAX), |acc, &droplet| {
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Coord::new(
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min(*acc.x(), *droplet.x()),
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min(*acc.y(), *droplet.y()),
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min(*acc.z(), *droplet.z()),
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min(acc.x(), droplet.x()),
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min(acc.y(), droplet.y()),
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min(acc.z(), droplet.z()),
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)
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});
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let max_coord =
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@ -35,9 +35,9 @@ fn get_bounding_box(droplets: &[Coord]) -> (Coord, Coord) {
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.iter()
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.fold(Coord::new(i32::MIN, i32::MIN, i32::MIN), |acc, &droplet| {
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Coord::new(
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max(*acc.x(), *droplet.x()),
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max(*acc.y(), *droplet.y()),
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max(*acc.z(), *droplet.z()),
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max(acc.x(), droplet.x()),
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max(acc.y(), droplet.y()),
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max(acc.z(), droplet.z()),
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)
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});
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@ -50,9 +50,9 @@ fn _check_bounding_box(droplets: &[Coord]) {
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debug!("Bounding box: {:?} <-> {:?}", min_coord, max_coord);
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debug!(
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"Cubes in a bounding box: {:?}",
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(*max_coord.x() - *min_coord.x() + 1)
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* (*max_coord.y() - *min_coord.y() + 1)
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* (*max_coord.z() - *min_coord.z() + 1)
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(max_coord.x() - min_coord.x() + 1)
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* (max_coord.y() - min_coord.y() + 1)
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* (max_coord.z() - min_coord.z() + 1)
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);
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}
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@ -123,9 +123,9 @@ impl Solution<Input, Output> for Day18 {
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// lava everywhere
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for cube in [
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*min_coords.x()..=*max_coords.x(),
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*min_coords.y()..=*max_coords.y(),
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*min_coords.z()..=*max_coords.z(),
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min_coords.x()..=max_coords.x(),
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min_coords.y()..=max_coords.y(),
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min_coords.z()..=max_coords.z(),
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]
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.into_iter()
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.multi_cartesian_product()
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@ -148,7 +148,7 @@ impl Solution<Input, Output> for Day18 {
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// update the outside with the air using a BFS
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aerate(
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&mut space,
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Coord::new(*min_coords.x(), *min_coords.y(), *min_coords.z()),
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Coord::new(min_coords.x(), min_coords.y(), min_coords.z()),
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);
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// count the faces touching the air
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@ -146,20 +146,20 @@ fn _show_ground(positions: &Input) {
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let min_pos = positions
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.iter()
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.fold(Vector2D::new(isize::MAX, isize::MAX), |acc, elf| {
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Vector2D::new(min(*acc.x(), *elf.x()), min(*acc.y(), *elf.y()))
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Vector2D::new(min(acc.x(), elf.x()), min(acc.y(), elf.y()))
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});
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let max_pos = positions
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.iter()
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.fold(Vector2D::new(isize::MIN, isize::MIN), |acc, elf| {
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Vector2D::new(max(*acc.x(), *elf.x()), max(*acc.y(), *elf.y()))
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Vector2D::new(max(acc.x(), elf.x()), max(acc.y(), elf.y()))
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});
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_show_ground_with_dimensions(
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positions,
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*min_pos.x(),
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*max_pos.x(),
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*min_pos.y(),
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*max_pos.y(),
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min_pos.x(),
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max_pos.x(),
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min_pos.y(),
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max_pos.y(),
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)
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}
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@ -198,12 +198,12 @@ impl Solution<Input, Output> for Day23 {
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let min_pos = positions
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.iter()
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.fold(Vector2D::new(isize::MAX, isize::MAX), |acc, elf| {
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Vector2D::new(min(*acc.x(), *elf.x()), min(*acc.y(), *elf.y()))
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Vector2D::new(min(acc.x(), elf.x()), min(acc.y(), elf.y()))
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});
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let max_pos = positions
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.iter()
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.fold(Vector2D::new(isize::MIN, isize::MIN), |acc, elf| {
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Vector2D::new(max(*acc.x(), *elf.x()), max(*acc.y(), *elf.y()))
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Vector2D::new(max(acc.x(), elf.x()), max(acc.y(), elf.y()))
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});
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(max_pos.x() - min_pos.x() + 1) * (max_pos.y() - min_pos.y() + 1)
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@ -14,13 +14,22 @@ impl<T> Vector2D<T> {
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pub fn new(x: T, y: T) -> Vector2D<T> {
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Vector2D { x, y }
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}
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}
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pub fn x(&self) -> &T {
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&self.x
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impl<T: Copy> Vector2D<T> {
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pub fn swap(&self) -> Self {
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Self {
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x: self.y,
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y: self.x,
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}
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}
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pub fn y(&self) -> &T {
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&self.y
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pub fn x(&self) -> T {
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self.x
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}
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pub fn y(&self) -> T {
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self.y
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}
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}
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@ -71,15 +80,6 @@ where
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.unwrap_or(false)
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}
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impl<T: Copy> Vector2D<T> {
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pub fn swap(&self) -> Self {
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Self {
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x: self.y,
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y: self.x,
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}
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}
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}
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// See: https://github.com/rust-lang/rust/issues/102731
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// impl<U: From<T>, T> From<Vector2D<T>> for Vector2D<U> {
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// fn from(value: Vector2D<T>) -> Self {
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@ -15,17 +15,19 @@ impl<T> Vector3D<T> {
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pub fn new(x: T, y: T, z: T) -> Vector3D<T> {
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Vector3D { x, y, z }
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}
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}
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pub fn x(&self) -> &T {
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&self.x
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impl<T: Copy> Vector3D<T> {
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pub fn x(&self) -> T {
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self.x
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}
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pub fn y(&self) -> &T {
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&self.y
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pub fn y(&self) -> T {
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self.y
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}
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pub fn z(&self) -> &T {
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&self.z
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pub fn z(&self) -> T {
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self.z
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}
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}
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