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vectors: return value instead of reference

There was no use-case for returning reference rather than a value and
in majority of case the dereference was needed.

When using 2D/3D vectors, they are mostly initialized with the numbers
and it is contraproductive to pass around references to numbers as they
are more expensive than the copies.

Signed-off-by: Matej Focko <me@mfocko.xyz>
This commit is contained in:
Matej Focko 2023-01-07 17:47:35 +01:00
parent f151a9a785
commit 06243918fc
Signed by: mfocko
GPG key ID: 7C47D46246790496
6 changed files with 57 additions and 55 deletions

View file

@ -116,13 +116,13 @@ impl Solution<Input, Output> for Day14 {
} }
fn part_1(input: &Input) -> Output { fn part_1(input: &Input) -> Output {
let max_y = *input let max_y = input
.iter() .iter()
.map(|l| max(l.from.y(), l.to.y())) .map(|l| max(l.from.y(), l.to.y()))
.max() .max()
.unwrap(); .unwrap();
let terminate = |grain: &Coord, _is_set: bool| *grain.y() >= max_y; let terminate = |grain: &Coord, _is_set: bool| grain.y() >= max_y;
simulate_falling(input, terminate) simulate_falling(input, terminate)
} }
@ -140,8 +140,8 @@ impl Solution<Input, Output> for Day14 {
let mut lines = input.clone(); let mut lines = input.clone();
lines.push(Line { lines.push(Line {
from: Coord::new(500 - (*y + 2), *y + 2), from: Coord::new(500 - (y + 2), y + 2),
to: Coord::new(500 + (*y + 2), *y + 2), to: Coord::new(500 + (y + 2), y + 2),
}); });
simulate_falling(&lines, terminate) simulate_falling(&lines, terminate)

View file

@ -15,7 +15,7 @@ type Coord = Vector2D<i32>;
fn manhattan(u: &Coord, v: &Coord) -> i32 { fn manhattan(u: &Coord, v: &Coord) -> i32 {
let direction = *v - *u; let direction = *v - *u;
(*direction.x()).abs() + (*direction.y()).abs() (direction.x()).abs() + (direction.y()).abs()
} }
#[derive(Debug, PartialEq, Eq, Clone)] #[derive(Debug, PartialEq, Eq, Clone)]
@ -27,12 +27,12 @@ struct Sensor {
impl Sensor { impl Sensor {
fn bounds_at_y(&self, y: i32) -> Option<(Coord, Coord)> { fn bounds_at_y(&self, y: i32) -> Option<(Coord, Coord)> {
let m = manhattan(&self.position, &self.beacon); let m = manhattan(&self.position, &self.beacon);
if y < *self.position.y() - m || y > *self.position.y() + m { if y < self.position.y() - m || y > self.position.y() + m {
return None; return None;
} }
let x = *self.position.x(); let x = self.position.x();
let side_d = m - (*self.position.y() - y).abs(); let side_d = m - (self.position.y() - y).abs();
Some((Coord::new(x - side_d, y), Coord::new(x + side_d, y))) Some((Coord::new(x - side_d, y), Coord::new(x + side_d, y)))
} }
@ -79,7 +79,7 @@ fn cannot_contain(sensors: &Input, watched_y: i32) -> Output {
.iter() .iter()
.filter_map(|s| s.bounds_at_y(watched_y)) .filter_map(|s| s.bounds_at_y(watched_y))
.for_each(|(l, r)| { .for_each(|(l, r)| {
(*l.x()..=*r.x()).for_each(|x| { (l.x()..=r.x()).for_each(|x| {
positions.insert(x, Status::Cannot); positions.insert(x, Status::Cannot);
}) })
}); });
@ -87,14 +87,14 @@ fn cannot_contain(sensors: &Input, watched_y: i32) -> Output {
// rewrite beacons and sensors if needed // rewrite beacons and sensors if needed
sensors sensors
.iter() .iter()
.filter(|s| *s.position.y() == watched_y || *s.beacon.y() == watched_y) .filter(|s| s.position.y() == watched_y || s.beacon.y() == watched_y)
.for_each(|s| { .for_each(|s| {
if *s.beacon.y() == watched_y { if s.beacon.y() == watched_y {
positions.insert(*s.beacon.x(), Status::Beacon); positions.insert(s.beacon.x(), Status::Beacon);
} }
if *s.position.y() == watched_y { if s.position.y() == watched_y {
positions.insert(*s.beacon.x(), Status::Sensor); positions.insert(s.beacon.x(), Status::Sensor);
} }
}); });
@ -113,7 +113,7 @@ fn check_row(sensors: &Input, watched_y: i32, upper_bound: i32) -> Vec<(i32, i32
sensors sensors
.iter() .iter()
.filter_map(|s| s.bounds_at_y(watched_y)) .filter_map(|s| s.bounds_at_y(watched_y))
.map(|(l, r)| (max(0, *l.x()), min(*r.x(), upper_bound))), .map(|(l, r)| (max(0, l.x()), min(r.x(), upper_bound))),
); );
positions.sort(); positions.sort();

View file

@ -25,9 +25,9 @@ fn get_bounding_box(droplets: &[Coord]) -> (Coord, Coord) {
.iter() .iter()
.fold(Coord::new(i32::MAX, i32::MAX, i32::MAX), |acc, &droplet| { .fold(Coord::new(i32::MAX, i32::MAX, i32::MAX), |acc, &droplet| {
Coord::new( Coord::new(
min(*acc.x(), *droplet.x()), min(acc.x(), droplet.x()),
min(*acc.y(), *droplet.y()), min(acc.y(), droplet.y()),
min(*acc.z(), *droplet.z()), min(acc.z(), droplet.z()),
) )
}); });
let max_coord = let max_coord =
@ -35,9 +35,9 @@ fn get_bounding_box(droplets: &[Coord]) -> (Coord, Coord) {
.iter() .iter()
.fold(Coord::new(i32::MIN, i32::MIN, i32::MIN), |acc, &droplet| { .fold(Coord::new(i32::MIN, i32::MIN, i32::MIN), |acc, &droplet| {
Coord::new( Coord::new(
max(*acc.x(), *droplet.x()), max(acc.x(), droplet.x()),
max(*acc.y(), *droplet.y()), max(acc.y(), droplet.y()),
max(*acc.z(), *droplet.z()), max(acc.z(), droplet.z()),
) )
}); });
@ -50,9 +50,9 @@ fn _check_bounding_box(droplets: &[Coord]) {
debug!("Bounding box: {:?} <-> {:?}", min_coord, max_coord); debug!("Bounding box: {:?} <-> {:?}", min_coord, max_coord);
debug!( debug!(
"Cubes in a bounding box: {:?}", "Cubes in a bounding box: {:?}",
(*max_coord.x() - *min_coord.x() + 1) (max_coord.x() - min_coord.x() + 1)
* (*max_coord.y() - *min_coord.y() + 1) * (max_coord.y() - min_coord.y() + 1)
* (*max_coord.z() - *min_coord.z() + 1) * (max_coord.z() - min_coord.z() + 1)
); );
} }
@ -123,9 +123,9 @@ impl Solution<Input, Output> for Day18 {
// lava everywhere // lava everywhere
for cube in [ for cube in [
*min_coords.x()..=*max_coords.x(), min_coords.x()..=max_coords.x(),
*min_coords.y()..=*max_coords.y(), min_coords.y()..=max_coords.y(),
*min_coords.z()..=*max_coords.z(), min_coords.z()..=max_coords.z(),
] ]
.into_iter() .into_iter()
.multi_cartesian_product() .multi_cartesian_product()
@ -148,7 +148,7 @@ impl Solution<Input, Output> for Day18 {
// update the outside with the air using a BFS // update the outside with the air using a BFS
aerate( aerate(
&mut space, &mut space,
Coord::new(*min_coords.x(), *min_coords.y(), *min_coords.z()), Coord::new(min_coords.x(), min_coords.y(), min_coords.z()),
); );
// count the faces touching the air // count the faces touching the air

View file

@ -146,20 +146,20 @@ fn _show_ground(positions: &Input) {
let min_pos = positions let min_pos = positions
.iter() .iter()
.fold(Vector2D::new(isize::MAX, isize::MAX), |acc, elf| { .fold(Vector2D::new(isize::MAX, isize::MAX), |acc, elf| {
Vector2D::new(min(*acc.x(), *elf.x()), min(*acc.y(), *elf.y())) Vector2D::new(min(acc.x(), elf.x()), min(acc.y(), elf.y()))
}); });
let max_pos = positions let max_pos = positions
.iter() .iter()
.fold(Vector2D::new(isize::MIN, isize::MIN), |acc, elf| { .fold(Vector2D::new(isize::MIN, isize::MIN), |acc, elf| {
Vector2D::new(max(*acc.x(), *elf.x()), max(*acc.y(), *elf.y())) Vector2D::new(max(acc.x(), elf.x()), max(acc.y(), elf.y()))
}); });
_show_ground_with_dimensions( _show_ground_with_dimensions(
positions, positions,
*min_pos.x(), min_pos.x(),
*max_pos.x(), max_pos.x(),
*min_pos.y(), min_pos.y(),
*max_pos.y(), max_pos.y(),
) )
} }
@ -198,12 +198,12 @@ impl Solution<Input, Output> for Day23 {
let min_pos = positions let min_pos = positions
.iter() .iter()
.fold(Vector2D::new(isize::MAX, isize::MAX), |acc, elf| { .fold(Vector2D::new(isize::MAX, isize::MAX), |acc, elf| {
Vector2D::new(min(*acc.x(), *elf.x()), min(*acc.y(), *elf.y())) Vector2D::new(min(acc.x(), elf.x()), min(acc.y(), elf.y()))
}); });
let max_pos = positions let max_pos = positions
.iter() .iter()
.fold(Vector2D::new(isize::MIN, isize::MIN), |acc, elf| { .fold(Vector2D::new(isize::MIN, isize::MIN), |acc, elf| {
Vector2D::new(max(*acc.x(), *elf.x()), max(*acc.y(), *elf.y())) Vector2D::new(max(acc.x(), elf.x()), max(acc.y(), elf.y()))
}); });
(max_pos.x() - min_pos.x() + 1) * (max_pos.y() - min_pos.y() + 1) (max_pos.x() - min_pos.x() + 1) * (max_pos.y() - min_pos.y() + 1)

View file

@ -14,13 +14,22 @@ impl<T> Vector2D<T> {
pub fn new(x: T, y: T) -> Vector2D<T> { pub fn new(x: T, y: T) -> Vector2D<T> {
Vector2D { x, y } Vector2D { x, y }
} }
}
pub fn x(&self) -> &T { impl<T: Copy> Vector2D<T> {
&self.x pub fn swap(&self) -> Self {
Self {
x: self.y,
y: self.x,
}
} }
pub fn y(&self) -> &T { pub fn x(&self) -> T {
&self.y self.x
}
pub fn y(&self) -> T {
self.y
} }
} }
@ -71,15 +80,6 @@ where
.unwrap_or(false) .unwrap_or(false)
} }
impl<T: Copy> Vector2D<T> {
pub fn swap(&self) -> Self {
Self {
x: self.y,
y: self.x,
}
}
}
// See: https://github.com/rust-lang/rust/issues/102731 // See: https://github.com/rust-lang/rust/issues/102731
// impl<U: From<T>, T> From<Vector2D<T>> for Vector2D<U> { // impl<U: From<T>, T> From<Vector2D<T>> for Vector2D<U> {
// fn from(value: Vector2D<T>) -> Self { // fn from(value: Vector2D<T>) -> Self {

View file

@ -15,17 +15,19 @@ impl<T> Vector3D<T> {
pub fn new(x: T, y: T, z: T) -> Vector3D<T> { pub fn new(x: T, y: T, z: T) -> Vector3D<T> {
Vector3D { x, y, z } Vector3D { x, y, z }
} }
}
pub fn x(&self) -> &T { impl<T: Copy> Vector3D<T> {
&self.x pub fn x(&self) -> T {
self.x
} }
pub fn y(&self) -> &T { pub fn y(&self) -> T {
&self.y self.y
} }
pub fn z(&self) -> &T { pub fn z(&self) -> T {
&self.z self.z
} }
} }